The Psychic set is a set of equipment that deals or synergizes with Psychic damage and inflicts Mental Fatigue.
Psychic Set
Name
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Type
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Effect
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Moonlight Glaive
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Weapon (Glaive)
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- Moonlight Glaive: Glowing
- This object shines with a glowing light in a radius of 6 m / 20 ft.
- Moonlight Butterflies ()
Strike a foe, conjuring an illusory swarm of moon-pale butterflies and gaining Advantage on attacks against the target.
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Githyanki Greatsword (Psionic)
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Weapon (Greatsword)
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- Githborn Psionic Weapon
- When wielded by a githyanki this weapon deals an additional 1d4Psychic damage.
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Silver Sword of the Astral Plane
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Weapon (Greatsword)
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- Githborn Psionic Weapon
- When wielded by a githyanki this weapon deals an additional 1d6Psychic damage.
- Githborn Psionic Resistance
- A githyanki holding this weapon has Advantage on Intelligence, Wisdom, and Charisma saving throws, resistance to Psychic damage, and cannot be Charmed.
- Soulbreaker ()
Rend the enemy's body and soul, dealing additional Psychic damage equal to your proficiency bonus, and possibly Stun them.
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Soulbreaker Greatsword
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Weapon (Greatsword)
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- Githborn Psionic Weapon
- When wielded by a githyanki this weapon deals an additional 1d4Psychic damage.
- Soulbreaker ()
Rend the enemy's body and soul, dealing additional Psychic damage equal to your proficiency bonus, and possibly Stun them.
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Blade of Oppressed Souls
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Weapon (Longsword)
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- Deal an additional 1d4Psychic damage.
- Crowning Strike ()
Unleash the wails of the dead that fell to your blade, and possibly instil Crown of Madness in the target.
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Voss' Silver Sword
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Weapon (Longsword)
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- Deal an additional 1d4Psychic damage.
- Interplanar Slayer
- This weapon grants a +1d4 bonus to Damage and Attack rolls against githyanki, aberrations, fiends, and elementals.
- Wrathful Smite ()
- Cast as a level 1 spell ( Recharge: Long rest.)
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Sword of Screams
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Weapon (Rapier)
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- Deal an additional 1d4Psychic damage.
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Justiciar's Scimitar
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Weapon (Scimitar)
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- Shadow-Blinding
- If you attack with Advantage, you have a chance to Blind your target.[See: Bugs]
- Shadowsoaked Blow ()
Strike an enemy, adding your proficiency bonus to the damage. Moreover, if the attack hits, it deals an additional 1d6Psychic damage. This attack doesn't break concealment.
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Render of Mind and Body
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Weapon (Shortsword)
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- Psychic Steel Virtuoso
- When the wielder attacks with Advantage, they deal an additional 1d8Psychic.
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Sword of Clutching Umbra
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Weapon (Shortsword)
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- Shadowsoaked Blow ()
Strike an enemy, adding your proficiency bonus to the damage. Moreover, if the attack hits, it deals an additional 1d6Psychic damage. This attack doesn't break concealment.
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Ketheric's Warhammer
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Weapon (Warhammer)
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- Deal an additional 1d4Psychic damage.
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Bonespike Helmet
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Headwear (Non-Armour)
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Menacing Attack
- This ability does not consume Superiority Dice. ( Recharge: per round.)
- Fury In The Marrow
- When you Rage, hostile creatures in a 3 m / 10 ft radius must succeed a Wisdom saving throw or take 2d4Psychic damage. The targets receive half damage on a save.
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Circlet of Psionic Revenge
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Headwear (Non-Armour)
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- Psionic Revenge
- When you succeed a Saving throw, the foe that caused the throw takes 1d4Psychic. Githyanki also gain a +1 bonus to Intelligence, Wisdom, and Charisma Saving throws.
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Psionic Ward Armour
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Armour ( Medium armour)
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- Psionic Ward
- If the item detects that the wearer is gith, they have Resistance to Psychic damage.
- Whenever the wearer succeeds on a Saving throw against a spell, they regain 1d4hit points.
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Braindrain Gloves
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Handwear (Non-Armour)
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- Mental Interference
- When you deal Psychic damage, you also inflict Mental Fatigue for 2 turns.
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Boots of Psionic Movement
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Footwear (Medium Armour)
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- Githborn: Flying Boots ()
- Cast as a level 3 spell ( Recharge: Long rest.)
- Flying Strike
- When a githyanki casts Fly, their next melee weapon attack deals an additional 1d4Psychic damage.
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Slinging Shoes
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Footwear (Non-Armour)
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- Shoe Slinger
- Returns to its owner when thrown. On a hit deal an additional 2d4Psychic damage.
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Ring of Mental Inhibition
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Ring
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- Mental Inhibition
- When a foe fails a Saving throw against one of your spells or actions, they gain Mental Fatigue for 2 turns.
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Shadow Blade Ring
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Ring
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- Shadow Blade ()
- Cast as a level 2 spell ( Recharge: Long rest.)
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Strange Conduit Ring
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Ring
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- Strange Conduit
- When Concentrating on a spell, the wearer's weapon attacks deal an additional 1d4Psychic damage.
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