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Psionic Overload

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Psionic Overload is an action and Illithid Power. When used, this ability applies the Overloaded With Synaptic Power Overloaded With Synaptic Power condition to the character, which adds an additional 1d4Damage TypesPsychic damage to each of the character's attacks for the next 10 turns, but also deals 1d4Damage TypesPsychic damage to the character at the end of their turn.

Description

Your attacks deal an additional 1d4Damage TypesPsychic damage, but you take 1d4Damage TypesPsychic damage every turn.

Properties

Cost:
Action
Details:
 Range: Self
Recharge: Short rest
Duration: 10 turns

Condition: Overloaded With Synaptic Power

Overloaded With Synaptic Power Overloaded With Synaptic Power

Duration: 10 turns

  • Affected entity deals an additional 1d4Damage TypesPsychic damage with its attacks, but also receives 1d4Damage TypesPsychic damage per turn.

How to learn

Used by creatures: Illithid, Partial-Illithid, and Full-Illithid

Other ways to learn:

Notes

  • The extra damage inflicted is added to weapon and spell attacks, such as Fire Bolt Fire Bolt and each individual beam of Eldritch Blast Eldritch Blast.
  • Spells that do not use attacks, such as Magic Missile Magic Missile, do not benefit from this ability.
  • Self-damage received each round still induces Concentration Concentration checks if using spells which require it. If must-have spells (e.g.Haste Haste) are wanted alongside Psionic Overload, it may be advisable to have an ally cast them (on the character using Psionic Overload).
  • Self-damage from this ability breaks Sanctuary Sanctuary on the caster, despite the spell stating it breaks from damaging "another creature".
  • Self-damage from this ability may result in multiple damage riders on the caster: having effects such as Lightning Charges Lightning Charges or radiant damage from the Callous Glow Ring while Psionic Overload is active will likely result in the user of this ability taking massive damage each turn.