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Shadowheart
Loyal Warrior | |||||||
Shadowheart | |||||||
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Stats | |||||||
Level 1 | |||||||
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Race | [[| ]] | ||||||
Type | Humanoid | ||||||
HP | 10 | ||||||
AC | 15 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 55kg / 110lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +1 | ||||||
Passive features | |||||||
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Character information | |||||||
Class | |||||||
Background | Acolyte | ||||||
Location | Nautiloid | ||||||
Family | Arnell Hallowleaf (father), Emmeline Hallowleaf (mother) | ||||||
Allies | Shar | ||||||
Enemies | Selûne | ||||||
In-game | |||||||
Shadowheart is an Origin character and Companion in Baldur's Gate 3. She is a Half-Elf Cleric with the Acolyte background.
Origin characters can be played as the main character, otherwise, they can be recruited as a companion early on.
“ | We're in this together, but I'll happily go it alone. My faith will keep me company. |
„ |
— Shadowheart's strong devotion. |
Gameplay
As a Cleric, Shadowheart is capable of casting spells, healing and buffing allies, and tanking damage for her party. Her subclass is Trickery Domain, allowing her to cast a variety of stealth and illusion magic not normally available to Clerics.
Proficiencies
Equipment
Saving Throws
Skills
Spells Known
As a Cleric, Shadowheart automatically knows all non-cantrip Cleric spells.
Level 1 Spells Known
Cantrips Known
- Guidance
- Resistance
- Sacred Flame
- Fire Bolt (from High Half-Elf)
Recruitment
Shadowheart can be recruited in Chapter One.
- Shadowheart is first encountered on the Nautiloid during the Prologue, trapped inside a Mind Flayer pod. She can be freed by interacting with the nearby console or using certain class-restricted dialogue options on the pod. If she is freed, she will join the party as a temporary companion. Upon escaping the Nautiloid, she leaves the party.
- Shadowheart is encountered again a second time at the Ravaged Beach inside the Wilderness. If she was freed from the pod during the Prologue, she will be unconscious on the ground and wake up when interacted with. If she was not freed, she will instead be found attempting to gain entry to the nearby Dank Crypt. Either way, she can be invited to join the party after speaking with her.
- If Shadowheart is not interacted with at the Ravaged Beach, she will move to the Druid Grove on her own in search of a healer. She can be spoken with there and invited to join the party.
Background
A loyal cleric of Shar, Shadowheart is the sole survivor of a holy mission undertaken on the Mistress of the Night's behest. She alone must deliver a relic of immense power to her coven in Baldur's Gate, while threatened by a strange new magic that is burgeoning from within.
Personal Quest
Shadowheart's Companion Quest is: Daughter of Darkness.
Personality
Shadowheart is guarded and hesitant to reveal information about herself, her motives, or the relic she carries. She displays a particular distrust of Githyanki such as Lae'zel. Often, she seems indifferent to the plight of others; however, she does not explicitly take pleasure in their suffering, and will disapprove of unnecessary cruelty and violence. She will usually approve of finding non-violent solutions to situations, and treating animals and children with compassion. Above all, Shadowheart values pragmatism.
Interactions
Approval
Shadowheart likes finding pragmatic and efficient solutions to problems. She appreciates discretion, privacy, and open-mindedness. Shadowheart generally responds well to acts of heroism.
The following story and dialogue choices will cause Shadowheart to gain approval.
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Disapproval
Shadowheart dislikes those that disapprove of her worship or people pressing her for answers or details. She does not like needless cruelty or violence and can respond unfavorably to being too open with untrustworthy or unknown individuals.
The following story and dialogue choices will cause Shadowheart to lose approval.
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Act 1
- Threaten Astarion in your first encounter with him.
- Attack the Tieflings.
- Recruit Lae'zel into the party
- Let Lae'zel make Zorru bow.
- Tell Lae'zel she's good at interrogations.
- Tell Auntie Ethel about the tadpole.
- Tell Astarion you trust him.
- Take her to the Chicken Chase in the Goblin Camp, and tell her not to be hasty.
- Agree to kill Karlach for Anders.
- Attack the Owlbear in its den
- Select the option to attack Fezzerk and the goblins by the windmill in the Blighted Village
- Insist on continuing to use the tadpole's power after the second dream
- Pick a fight with Priestess Gut while she is still on her throne
- When she has the odd magical flare-up, ask if it was some form of Sharran magic
- If you agree to pay the extra 200 gold to the artist after you free him
Creche Y'llek
- Let Lae'zel speak for the group when you enter the Gith Creche and questioned by Gish Far'Aag.
- Show Gish Far'aag the Mysterious Artefact to gain entry into the Creche.
- Offer to fight Youth Varrl to the death.
- Kill Youth Varrl.
- Suggest you'll cook or sell the githyanki egg when trying to convince Varsh Ko'kuu to give it to you.
- Present Kith'rak Therezzyn the Mysterious Artefact.
- Accept Vlaakith's demands to enter the Mysterious Artefact.
Camp/Conversation
- At the next long rest after the events at the Crèche, encourage Lae'zel to kill to Kith'rak Voss when he visits the camp and speak about the Mysterious Artefact. This leads into a very difficult optional boss fight.
- Letting Volo follow through with his attempt to remove the parasite
- Persuade her to eat the Noblestalk.
Act 2
- At the Last Light Inn, drink the wine Jaheira offers.
- Take the Ritual Dagger of Shar her secret alter under the town square of Reithwin Town.
- Give up all your gold to Gerringothe Thorm.
Romance
The following section explains Shadowheart's romance.
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Similarly to other characters, her first important romance scene will be unlocked during the Party by proposing to have a drink in private with you. Shadowheart will only propose it to you if you sided with the Tieflings and if you have at least medium approval. You'll meet her away from camp later that night, where you will have a deep conversation. After some dialogue, the camera fades and returns a few hours later showing both of you laying on the ground, holding hands. You can choose to kiss her, and then both will return to camp.
Next day, you can have a conversation with her regarding the previous night. Her dialogue will depend on her level of approval.
Trivia
- Shadowheart is voiced by Jennifer English.
- According to Larian Studios, until Patch 3, Shadowheart was the most romanced female companion and the second most romanced companion overall.
- The cantrip selection Shadowheart has in the beginning is very sub-optimal, which can be frustrating, especially to newer players who may not understand why:
- As the cantrip Shadowheart starts with is a high half-elven racial spell, its attack roll bonus scales off intelligence, an ability Shadowheart is not specialized in. This makes the hit chance of this version of firebolt very low in Shadowheart's hands.
- Her other cantrip, High Ground Rules, Advantage from hidden attack, etc). Furthermore, it is a dexterity save cantrip, and dexterity is an ability many enemies are decent at. is not an attack cantrip, but rather a saving throw cantrip, This means it is not helped by the various bonuses and advantages an attack would enjoy (
- The best way out of this situation is to pick up a better offensive cantrip elsewhere, either by picking when at cleric level 4. Or finding equipment that grant offensive cantrips (in such cases Shadowheart's natural Spellcasting Ability, Wisdom, is used instead)
- And since her Strength and Dexterity isn't high either, early on her best offensive option is likely to be while at range, and while up close. Both of course costs spell slots.
- She can also indirectly contribute of the party's damage output via
- These are both Concentration spells however, so there is a risk in using these. make sure Shadowheart is safe from damage if this is the option chosen. Also note that only one Concentration spell can be maintained at a time by a single caster.
and , the former makes the affected enemies 10% more likely to get hit, the latter makes the affected allies 10% more likely to land a hit. Note that bane requires its target to fail a saving throw to take effect so it is somewhat less reliable.
- Finally, Wet Condition to the affected targets, making them vulnerable to cold and lightning damage, meaning they will take double damage from those damage types. This also potentially creates a harmful surface for the party's enemies. confers the
Gallery
External Links
- Shadowheart on the Forgotten Realms Wiki