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Goblin Warrior

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Revision as of 17:42, 8 December 2024 by SmolPetra (talk | contribs) (added h hp (confirmed in game))
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Goblin Warriors are a generic goblin NPC and enemy found throughout Act One. Frontline heavy hitters, they are usually armed with two-handed weapons and tougher than most of their kind. Even so, they are relatively weak foes even to a low level party.

Combat

Attacks and abilities

Lacerate.webp
Lacerate Lacerate (Action)
Damage:
Normal weapon damage

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack.webp
Main Hand Attack Main Hand Attack (Action)   –  Greataxe
Damage: 2~13
D12 Slashing.png
1d12 + 1Damage TypesSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Menacing Attack Melee.webp
Menacing Attack (Melee) Menacing Attack (Melee) (Action + Superiority Die)   –  Greataxe
Damage: 2~13 + modifiers

Spend a superiority die to deal normal weapon damage + 1d8Damage TypesWeapon damage and possibly Frighten Frighten the target.

WIS Save
 Range: Normal weapon range
Generic Damage.webp
Throw Stone Throw Stone (Action)
Damage: 2~5

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft

Named goblin warriors