Inquisitor of the Absolute
STR
DEX
CON
INT
WIS
CHA
12 (+1)
18 (+4)
16 (+3)
10 (0)
14 (+2)
10 (0)
STR
DEX
CON
INT
WIS
CHA
+5
+8
+3
0
+2
0
Can see Invisible creatures within 9m (30ft).
You can make an additional free attack after making an unarmed or weapon attack.
You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.
Automatically attack an enemy moving out of your reach.
Has disadvantage on attack rolls and Perception checks while in sunlight.
Takes -1 bludgeoning damage.
STR
DEX
CON
INT
WIS
CHA
12 (+1)
18 (+4)
16 (+3)
10 (0)
14 (+2)
10 (0)
STR
DEX
CON
INT
WIS
CHA
+7
+10
+3
0
+2
0
Can see Invisible creatures within 9m (30ft).
You can make an additional free attack after making an unarmed or weapon attack.
You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.
Automatically attack an enemy moving out of your reach.
Has disadvantage on attack rolls and Perception checks while in sunlight.
Takes -1 bludgeoning damage.
STR
DEX
CON
INT
WIS
CHA
12 (+1)
18 (+4)
16 (+3)
10 (0)
14 (+2)
10 (0)
STR
DEX
CON
INT
WIS
CHA
+5
+8
+3
0
+2
0
Can see Invisible creatures within 9m (30ft).
You can make an additional free attack after making an unarmed or weapon attack.
You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.
Automatically attack an enemy moving out of your reach.
Has disadvantage on attack rolls and Perception checks while in sunlight.
Takes -1 bludgeoning damage.
Inquisitor of the Absolute is an archetype of enemy that serves
The Absolute , based off of a
Dexterity -based
Ranger .
They can be encountered in High Hall .
Combat
Attacks and abilities
Loot
Notes
Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
Gallery