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Armour
Armour is a type of Equipment that provides bonuses to the characters' Armour Class (AC) and decrease chances of being hit by enemies.
Armour Proficiency
People who trained to fight while wearing armours can use them effectively in combat.
Wearing armour without proficiency will impose Disadvantage on every Ability Check, Saving Throw, Attack Roll, you also can not cast Spells.
Each class has proficiency with specific types of armour. Some classes such as Sorcerer and Wizard have no armour proficiency.
Types of Armour
There are three types of armour: Light Armour, Medium Armour, and Heavy Armour.
File:Light Armours Icon.png Light Armour
Light Armour provides protection without sacrificing mobility.
When wearing Light Armour, your Armour Class is equal to the Armour’s base AC plus your Dexterity Modifier.
- Taking the “Lightly Armoured” Feat can grant you Proficiency with Light Armours.
All classes with Light Armour Proficiency at level 1:
List of Light Armours
File:Medium Armours Icon.png Medium Armour
Medium Armour provides more protection than Light Armours, but they hinder mobility.
When wearing Medium Armour, your Armour Class is equal to the Armour’s base AC plus your Dexterity Modifier (Max of 2).
All classes with Medium Armour Proficiency at level 1:
List of Medium Armours
- Breastplate Placeholder
- Half Plate Placeholder
File:Heavy Armours Icon.png Heavy Armour
Heavy Armour provides the most protection of the three types, but they also offer no mobility.
When wearing Heavy Armour, your Armour Class is equal to the Armour’s base AC.
- Taking the “Heavily Armoured” Feat can grant you Proficiency with Heavy Armours.
All classes with Heavy Armour Proficiency at level 1:
List of Heavy Armours
- Splint Armour (Not in EA)
- Plate Armour (Not in EA)