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Flind

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Gnoll Warlord
Flind
Flind.jpg
Stats
Level 5

STR

20
(+5)

DEX

14
(+2)

CON

19
(+4)

INT

11

WIS

14
(+2)

CHA

12
(+1)
Bg3 content hr.png
Creature Race Icon.png  Race Gnoll Fiend
Creature Type Icon.png  Type Fiend
HP Icon.png  HP 85
Creature AC Icon.png  AC 16
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 100kg
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative +8
Passive features
Character information
Location The Risen Road
Allies Gnoll Hunter Hyena Gnoll Fang of Yeenoghu


The Flind is a hostile Gnoll warlord in Chapter One of Baldur's Gate 3. This creature can be found just outside of The Risen Road Cave.

Act 1

The Warlord of a vicious band of Gnolls. Found gathered outside of The Risen Road Cave, having trapped Rugan and Olly that are transporting good for Zarys in the surrounded cave. The creature can be convinced to join the players' side for the fight using Illithid Persuasion, if it hasn't been used that day.

  • DC 2 Wisdom check. Convince the Gnoll and her pack to focus on people in the cave, making them your allies.
  • DC 2 Wisdom check. Convince the Gnoll to turn on her own pack to sate her hunger.

After the fight is remains unsated still. Another Illithid Persuasion Check can be done for differing outcomes.

  • DC 15 Wisdom check. If convinced to attack the cave, she can be urged to turn on her pack to sate her hunger.
  • DC 10 Wisdom check. Convince her to leave the area peaceful.
  • DC 10 Wisdom check. If all other Gnolls are dead while she's an ally, urge her to consume herself. This forces another check to follow.

Attacks and Abilities

Flail of Pain

Strike a creature with the Flail of Dread Skulls to inflict as much pain as possible.

Action

Attack roll: +8
D10 Piercing.png 1d10 + 5 (6~15) Damage TypesPiercing
D10 Psychic.png 3d10 (3~30) Damage TypesPsychic

Flail of Paralysis

Strike a creature with the Flail of Dread Skulls and possibly Paralyse it.

Action

Attack roll: +8
D10 Piercing.png 1d10 + 5 (6~15) Damage TypesPiercing
DC 16  Constitution saving throw to avoid becoming Paralysed for Duration: 1 turn.

Flail of Madness

Strike a creature with the Flail of Dread Skulls and possibly drive it Mad.

Action

Attack roll: +8
D10 Piercing.png 1d10 + 5 (6~15) Damage TypesPiercing
DC 16  Wisdom saving throw to avoid falling into Madness for Duration: 1 turn.

Multiattack

Aim on Flail of Madness, one Flail of Pain and one Flail of Paralysis at a target.

Action

Attack roll: +8

  • See other attacks for damage and related saves.
  • Can only use when Frenzied through their Seething Fury ability.

Multiattack (Ranged)

Action

Attack roll: +5
D8 Piercing.png 1d8 + 2 (3~10) Damage TypesPiercing
D8 Piercing.png 1d8 + 2 (3~10) Damage TypesPiercing
D8 Piercing.png 1d8 + 2 (3~10) Damage TypesPiercing
  • May only do when Frenzied through their Seething Fury ability.

Seething Fury

Gorge on a corpse of the fallen to regain hit points.

Bonus action

D8 Healing.png 1d8 (1~8) Healing Icon.png Hit Points

Seething Fury

Let the rage build within you. Once it overflows, you'll be able to attack multiple times per turn.

Bonus action

Recharge: Per combat*This will evolve into Festering Frenzy and than Frenzied, allowing the Gnoll to attack three times per turn.

Aura of Bloodthirst

Any nearby creatures with the Rampage trait can make a bite attack as a Bonus Action.

Loot

Notes and Trivia

  • The Flind has an extremely high initiative score.
  • "Flind" is not the creature's name, but is actually a superior type of Gnoll that is physically more powerful and vicious than their lesser cousins.

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