Name
|
Slot
|
Effect
|
Ambusher
|
Main Hand Melee (Shortsword)
|
- Sentinel Weapon
- Gain a +1 bonus to Initiative rolls and Advantage on Perception Ability Checks.
- Ambusher's Streak
- In combat, you deal an additional 1d6Necrotic damage against creatures that haven't taken a turn yet.
|
Armour of the Sporekeeper
|
Armour (Light Armour)
|
- Malefic Funghi
- The wearer gains a +1 bonus to Spell Save DC and when dealing Necrotic damage, they deal an additional 1Necrotic Damage.
- Spore Sacks
- While imbued with Symbiotic Entity, you can spread Bibberbang Spores, Timmask Spores, and Haste Spores.
|
Artificial Leech (+1)
|
Main Hand Melee (Dagger)
|
- Bugged; the weapon action does not appear for the player.
- Bloodletting ()
Pierce an enemy's flesh and possible make them Bleed. Some Undead and Constructs can't suffer Bleeding.
|
Assassin's Touch
|
Main Hand Melee (Dagger)
|
- Deathly Slumber
- Deals an additional 1d4Necrotic to creatures that are Knocked Out or Sleeping.
|
Bonesaw (+1)
|
Main Hand Melee (Longsword)
|
- Bugged; the weapon action does not appear for the player.
- Incise Ligaments ()
Grind your saw's blackest teeth into an enemy's calves and possibly Slow them.
|
Creation's Echo
|
Main Hand Melee (Quarterstaff)
|
- Elemental Resonance
- If the wielder deals Acid, Fire, Lightning, Radiant, or Necrotic damage, it become resistant to that damage type for 2 turns.
|
Crimson Mischief
|
Main Hand Melee (Shortsword)
|
- Deal an additional 1d4Necrotic damage.
- Prey Upon the Weak
- This weapon deals an additional 1d4Piercing damage against targets with 50% of their hit points or fewer.
Main Hand Only
- Redvein Savagery
- When you make an attack with Advantage, the target takes an additional 7PiercingDRS damage.
Off-Hand Only
- Crimson Weapon
- When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.
|
Crypt Lord Ring
|
Ring
|
- Create Undead ()
- Cast as a level 6 spell ( Recharge: Long rest.)
|
Dread Iron Dagger
|
Main Hand Melee (Dagger)
|
- Dread Iron Ambush
- While its wielder is hidden, this weapon deals an extra 1d6Necrotic.
|
Duellist's Prerogative
|
Main Hand Melee (Rapier)
|
- Deal an additional 1d4Necrotic damage
- Elegant Duellist
- While your off-hand is empty, you score a Critical Hit when rolling a 19. Moreover, you gain an additional Reaction per turn.
- Withering Cut
- On a hit with a melee weapon, use a Reaction to deal additional Necrotic damage equal to your Proficiency Bonus.
- Challenge to Duel ()
Challenge an enemy to attack only you, inflicting Bleeding on the target.
- Dueller's Enthusiasm ()
While you are not dual-wielding and your off hand is empty, you can make an additional melee attack with The Dueller.
|
Fleshrender
|
Main Hand Melee (Shortsword)
|
- Part the Flesh ()
Thrust forward with diabolical precision, possibly stymying your target's ability to heal.
|
Hollow's Staff
|
Main Hand Melee (Quarterstaff)
|
- Deal an additional 1d4Necrotic damage.
- Heightened Necromancy
- Creatures have Disadvantage on Saving throws against your necromancy spells.
- Arms of Hadar ()
- Cast as a level 3 spell ( Recharge: Long rest.)
|
Hoppy
|
Main Hand Melee (War Pick)
|
- Revitalising Strike ()
Smash into a foe, wounding them and healing your own injuries.
|
Horns of the Berserker
|
Headgear (Non-Armour)
|
- Seeking Blood
- You gain a +2 bonus to Attack rolls when attacking creatures that have already taken damage.
- Blood Thirst
- Unarmed and melee attacks will deal an extra 2Necrotic damage as long as you don't have your full health. If you don't deal any damage this turn, you will take 1d4Necrotic damage at the end of your turn.
|
Loviatar's Scourge
|
Main Hand Melee (Mace)
|
- Willing Whip
- Grants Resistance to Necrotic, and deals additional 1d6Necrotic damage to everyone nearby including the wielder.
|
Myrkulite Scourge
|
Main Hand Melee (Flail)
|
- Deal an additional 1d6Necrotic damage.
|
Protective Plate
|
Main Hand Melee (Heavy Armour)
|
|
Ritual Dagger of Shar
|
Main Hand Melee (Dagger)
|
- Deal an additional 1d4Necrotic damage.
|
Staff of Cherished Necromancy
|
Main Hand Melee (Quarterstaff)
|
- Deal an additional 1d4Necrotic damage.
- Heightened Necromancy
- Creatures have Disadvantage on Saving throws against your necromancy spells.
- Life Essence Harvest
- When the wielder kills a hostile creature with a spell, they greedily absorb its energy and gain Life Essence until their next Long Rest.
|
Sword of Chaos
|
Main Hand Melee (Greatsword)
|
- Deal an additional 1d4Necrotic damage.
- Chaos
- On a hit, regain 1d6hit points.
|
Sword of Life Stealing
|
Main Hand Melee (Shortsword)
|
- Life Stealing Critical
- On a Critical Hit, the target takes an extra 10NecroticDRS damage as long as it isn't a construct or an undead. You also gain 10 temporary hit points.
|
The Spectator Eyes
|
Amulet
|
- Ray of Fear ()
- Cast as a level 3 spell ( Recharge: Long rest.)
- Wounding Ray ()
- Cast as a level 3 spell ( Recharge: Long rest.)
|
Trepan (+1)
|
Main Hand Melee (Shortsword)
|
- Bugged; the weapon action does not appear for the player.
- Trephination ()
Make a burr hole into an enemy's skull and possibly knock them Prone.
|
Torch of Revocation
|
Main Hand Melee (Club)
|
- Deal an additional 1d4Fire damage when lit.
- Deal an additional 1d4Necrotic damage.
|
Woe
|
Main Hand Melee (Quarterstaff)
|
- Blight ()
- Cast as a level 4 spell ( Recharge: Long rest.)
|
Makeshift Bow
|
Main Hand Ranged (Shortbow)
|
- Deal an additional 1d10Necrotic damage.
- Exploit only.
|