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Necrotic set

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Revision as of 17:32, 8 November 2024 by Hawkeye (talk | contribs) (added Table Alignment template, Equipment-Slot template)
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The Necrotic set is a set of equipment that helps the user deal or resist Damage TypesNecrotic damage. Synergizes with items from the Dark Justiciar Set, Helldusk Set and the Blackguard Set, which are not duplicated here. The set consists of the following pieces:

Name Slot Effect

Ambusher

Main Hand Melee Main Hand Melee (Shortsword)
Sentinel Weapon
Gain a +1 bonus to Initiative rolls and Advantage Icon.png Advantage on Perception Ability Checks.
Ambusher's Streak
In combat, you deal an additional 1d6Damage TypesNecrotic damage against creatures that haven't taken a turn yet.

Armour of the Sporekeeper

Armour Armour (Light Armour)
Malefic Funghi
The wearer gains a +1 bonus to Spell Save DC and when dealing Damage TypesNecrotic damage, they deal an additional 1Damage TypesNecrotic Damage.
Spore Sacks
While imbued with Symbiotic Entity Symbiotic Entity, you can spread Bibberbang Spores Bibberbang Spores, Timmask Spores Timmask Spores, and Haste Spores Haste Spores.

Artificial Leech (+1)

Main Hand Melee Main Hand Melee (Dagger)
  • Bugged; the weapon action does not appear for the player.
Bloodletting Bloodletting ()

Pierce an enemy's flesh and possible make them Bleed Bleed. Some Undead and Constructs can't suffer Bleeding.


Assassin's Touch

Main Hand Melee Main Hand Melee (Dagger)
Deathly Slumber
Deals an additional 1d4Damage TypesNecrotic to creatures that are Knocked Out Knocked Out or Sleeping Sleeping.

Bonesaw (+1)

Main Hand Melee Main Hand Melee (Longsword)
  • Bugged; the weapon action does not appear for the player.
Incise Ligaments Incise Ligaments ()

Grind your saw's blackest teeth into an enemy's calves and possibly Slow Slow them.


Creation's Echo

Main Hand Melee Main Hand Melee (Quarterstaff)
Elemental Resonance
If the wielder deals Damage TypesAcid, Damage TypesFire, Damage TypesLightning, Damage TypesRadiant, or Damage TypesNecrotic damage, it become resistant to that damage type for 2 turns.

Crimson Mischief

Main Hand Melee Main Hand Melee (Shortsword)
  • Deal an additional 1d4Damage TypesNecrotic damage.
Prey Upon the Weak
This weapon deals an additional 1d4Damage TypesPiercing damage against targets with 50% of their hit points or fewer.

Main Hand Only

Redvein Savagery
When you make an attack with Advantage Icon.png Advantage, the target takes an additional 7Damage TypesPiercingDRS damage.

Off-Hand Only

Crimson Weapon
When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.

Crypt Lord Ring

Ring Ring 
Create Undead Create Undead ()
Cast as a level 6 spell ( Recharge: Long rest.)

Dread Iron Dagger

Main Hand Melee Main Hand Melee (Dagger)
Dread Iron Ambush
While its wielder is hidden, this weapon deals an extra 1d6Damage TypesNecrotic.

Duellist's Prerogative

Main Hand Melee Main Hand Melee (Rapier)
  • Deal an additional 1d4Damage TypesNecrotic damage
Elegant Duellist
While your off-hand is empty, you score a Critical Hit when rolling a 19. Moreover, you gain an additional Reaction per turn.
Withering Cut
On a hit with a melee weapon, use a Reaction to deal additional Damage TypesNecrotic damage equal to your Proficiency Bonus.
Challenge to Duel Challenge to Duel ()

Challenge an enemy to attack only you, inflicting Bleeding Bleeding on the target.

Dueller's Enthusiasm Dueller's Enthusiasm ()

While you are not dual-wielding and your off hand is empty, you can make an additional melee attack with The Dueller.


Fleshrender

Main Hand Melee Main Hand Melee (Shortsword)
Part the Flesh Part the Flesh ()

Thrust forward with diabolical precision, possibly stymying your target's ability to heal.


Hollow's Staff

Main Hand Melee Main Hand Melee (Quarterstaff)
  • Deal an additional 1d4Damage TypesNecrotic damage.
Heightened Necromancy
Creatures have Disadvantage Icon.png Disadvantage on Saving throws against your necromancy spells.
Arms of Hadar Arms of Hadar ()
Cast as a level 3 spell ( Recharge: Long rest.)

Hoppy

Main Hand Melee Main Hand Melee (War Pick)
Revitalising Strike Revitalising Strike ()

Smash into a foe, wounding them and healing your own injuries.


Horns of the Berserker

Headgear Headgear (Non-Armour)
Seeking Blood
You gain a +2 bonus to Attack rolls when attacking creatures that have already taken damage.
Blood Thirst
Unarmed and melee attacks will deal an extra 2Damage TypesNecrotic damage as long as you don't have your full health. If you don't deal any damage this turn, you will take 1d4Damage TypesNecrotic damage at the end of your turn.

Loviatar's Scourge

Main Hand Melee Main Hand Melee (Mace)
Willing Whip
Grants Resistance to Damage TypesNecrotic, and deals additional 1d6Damage TypesNecrotic damage to everyone nearby including the wielder.

Myrkulite Scourge

Main Hand Melee Main Hand Melee (Flail)
  • Deal an additional 1d6Damage TypesNecrotic damage.

Protective Plate

Main Hand Melee Main Hand Melee (Heavy Armour)

Ritual Dagger of Shar

Main Hand Melee Main Hand Melee (Dagger)
  • Deal an additional 1d4Damage TypesNecrotic damage.

Staff of Cherished Necromancy

Main Hand Melee Main Hand Melee (Quarterstaff)
  • Deal an additional 1d4Damage TypesNecrotic damage.
Heightened Necromancy
Creatures have Disadvantage Icon.png Disadvantage on Saving throws against your necromancy spells.
Life Essence Harvest
When the wielder kills a hostile creature with a spell, they greedily absorb its energy and gain Life Essence Life Essence until their next Long Rest.

Sword of Chaos

Main Hand Melee Main Hand Melee (Greatsword)
  • Deal an additional 1d4Damage TypesNecrotic damage.
Chaos
On a hit, regain 1d6hit points.

Sword of Life Stealing

Main Hand Melee Main Hand Melee (Shortsword)
Life Stealing Critical
On a Critical Hit, the target takes an extra 10Damage TypesNecroticDRS damage as long as it isn't a construct or an undead. You also gain HP Icon.png 10 temporary hit points.

The Spectator Eyes

Amulet Amulet 
Ray of Fear Ray of Fear ()
Cast as a level 3 spell ( Recharge: Long rest.)
Wounding Ray Wounding Ray ()
Cast as a level 3 spell ( Recharge: Long rest.)

Trepan (+1)

Main Hand Melee Main Hand Melee (Shortsword)
  • Bugged; the weapon action does not appear for the player.
Trephination Trephination ()

Make a burr hole into an enemy's skull and possible knock them Prone Prone.


Torch of Revocation

Main Hand Melee Main Hand Melee (Club)
  • Deal an additional 1d4Damage TypesFire damage when lit.
  • Deal an additional 1d4Damage TypesNecrotic damage.

Woe

Main Hand Melee Main Hand Melee (Quarterstaff)
Blight Blight ()
Cast as a level 4 spell ( Recharge: Long rest.)

Makeshift Bow

Main Hand Ranged Main Hand Ranged (Shortbow)
  • Deal an additional 1d10Damage TypesNecrotic damage.
  • Exploit only.