The Frost set is a set of equipment that helps the user deal
Cold damage and inflict the conditions
Encrusted with Frost or
Wet. Syngerizes with items from the Elemental set, which are not duplicated here. It consists of the following pieces :
Cold Set
Name
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Type
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Effect
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Cold Snap
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Weapon (Dagger)
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- Deal an additional 1d4
Cold damage.
Off-Hand Only
- Chilling Counter
- When a creature misses you with an attack, it becomes
Chilled for 2 turns.
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Mourning Frost
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Weapon (Quarterstaff)
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- Deal an additional 1d4
Cold damage.
- Heart of Ice
- When dealing
Cold damage, the wielder deals an additional 1 Cold.
- Insidious Cold
- Dealing Cold damage with a spell possibly inflicts
Chilled upon the target.
Ray of Frost ( )
- Cast as a cantrip at will.
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Wavemother's Sickle
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Weapon (Sickle)
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- Deal an additional 1d4
Cold damage.
- Watery Guidance
- This weapon has
Advantage against Wet creatures.
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Trident of the Depths
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Weapon (Trident)
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- Exploit only.
- Deal an additional 1d6
Cold damage.
Hiemal Strike ( )
Pierce a creature with your frost-rimed trident and Chill it.
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Trident of the Waves
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Weapon (Trident)
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- The Water Caller
- On a hit, inflict
Wet and create a 2 m / 7 ft Water surface centred around the target.
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Absolute's Protector
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Shield
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Shield Blow ( )
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw.[See: Bugs]
Fire Shield: Chill ( + )
- Cast as a level 4 spell (
Recharge: Long rest.)
- Absolute's Aegis
- If the wielder bears the Absolute's Brand, all damage received from spells is reduced by 1.
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Coldbrim Hat
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Headwear (Non-Armour)
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- Coldbrim Chill
- Once per turn, any spell condition inflicted on a target also applies 2 turns of
Encrusted with Frost.[See: Bugs]
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Icebite Robe
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Clothing
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- Resistance to
Cold damage.
Armour of Agathys ( + )
- Cast as a level 3 spell (
Recharge: Long rest.)
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Robe of Summer
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Clothing
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- Resistance to
Cold damage.
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Wavemother's Robe
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Clothing
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Create or Destroy Water ( + )
- Cast as a level 4 spell (
Recharge: Short rest.)
- Temperature Adjustment
- You have Resistance to
Fire and Cold Damage.
- Watery Rejuvenation
- If the wearer is standing in a
Water surface at the start of their turn, they heal 1d4 hit points.
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Emblazoned Plate of the Marshal
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Armour ( Heavy armour)
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Fire Shield ( + )
- Cast as a level 4 spell (
Recharge: Long rest.)
- Magical Plate
- All incoming damage is reduced by 2.
- Endurance by Fire
- You have Resistance to
Fire damage and a +2 bonus to Saving throws.
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Snow-Dusted Monastery Gloves
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Handwear (Non-Armour)
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Ice Knife ( + )
- Cast as a level 3 spell (
Recharge: Long rest.)
- Chilling Strike
- Your unarmed attacks deal an additional 1d4
Cold damage.
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Winter's Clutches
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Handwear (Non-Armour)
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- Winter's Clutches
- When the wearer deals
Cold damage, inflict 2 turns of Encrusted with Frost upon the target(s).
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Hoarfrost Boots
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Footwear (Non-Armour)
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- Hoarfrost Balance
- You cannot fall
Prone while traversing Icy terrain.
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Frost Prince
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Amulet
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Ice Knife ( + )
- Cast as a level 1 spell (
Recharge: Long rest.)
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Snowburst Ring
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Ring
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- Snowburst
- When the wearer deals
Cold damage, they also create a 4.5 m / 15 ft circle of Ice around the target(s).
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