Name
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Type
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Effect
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Torch of Revocation
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Weapon (Club)
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- Deal an additional 1d4Fire damage when lit.
- Deal an additional 1d4Necrotic damage.
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Artificial Leech (+1)
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Weapon (Dagger)
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- Bugged; the weapon action does not appear for the player.
- Bloodletting ()
Pierce an enemy's flesh and possible make them Bleed. Some Undead and Constructs can't suffer Bleeding.
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Assassin's Touch
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Weapon (Dagger)
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- Deathly Slumber
- Deals an additional 1d4Necrotic to creatures that are Knocked Out or Sleeping.
|
Dread Iron Dagger
|
Weapon (Dagger)
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- Dread Iron Ambush
- While its wielder is hidden, this weapon deals an extra 1d6Necrotic.
|
Ritual Dagger of Shar
|
Weapon (Dagger)
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- Deal an additional 1d4Necrotic damage.
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Myrkulite Scourge
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Weapon (Flail)
|
- Deal an additional 1d6Necrotic damage.
|
Sword of Chaos
|
Weapon (Greatsword)
|
- Deal an additional 1d4Necrotic damage.
- Chaos
- On a hit, regain 1d6hit points.
|
Blackguard's Sword
|
Weapon (Longsword)
|
- Deal an additional 1d4Necrotic damage.
- Dazing Smite
- On a hit infused with one of your Smites, the target must succeed a Constitution saving throw or become Dazed.
|
Bonesaw (+1)
|
Weapon (Longsword)
|
- Bugged; the weapon action does not appear for the player.
- Incise Ligaments ()
Grind your saw's blackest teeth into an enemy's calves and possibly Slow them.
|
Loviatar's Scourge
|
Weapon (Mace)
|
- Willing Whip
- Grants Resistance to Necrotic, and deals additional 1d6Necrotic damage to everyone nearby including the wielder.
|
Creation's Echo
|
Weapon (Quarterstaff)
|
- Elemental Resonance
- If the wielder deals Acid, Fire, Lightning, Radiant, or Necrotic damage, it become resistant to that damage type for 2 turns.
|
Hollow's Staff
|
Weapon (Quarterstaff)
|
- Deal an additional 1d4Necrotic damage.
- Heightened Necromancy
- Creatures have Disadvantage on Saving throws against your necromancy spells.
- Arms of Hadar ()
- Cast as a level 3 spell ( Recharge: Long rest.)
|
Markoheshkir
|
Weapon (Quarterstaff)
|
- Arcane Enchantment
- You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
- Arcane Battery
- Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.
- Kereska's Favour ()
- Cast as a level 4 spell ( Recharge: Short rest.)
|
Staff of Cherished Necromancy
|
Weapon (Quarterstaff)
|
- Deal an additional 1d4Necrotic damage.
- Heightened Necromancy
- Creatures have Disadvantage on Saving throws against your necromancy spells.
- Life Essence Harvest
- When the wielder kills a hostile creature with a spell, they greedily absorb its energy and gain Life Essence until their next Long Rest.
|
Woe
|
Weapon (Quarterstaff)
|
- Blight ()
- Cast as a level 4 spell ( Recharge: Long rest.)
|
Duellist's Prerogative
|
Weapon (Rapier)
|
- Deal an additional 1d4Necrotic damage
- Elegant Duellist
- While your off-hand is empty, you score a Critical Hit when rolling a 19. Moreover, you gain an additional Reaction per turn.
- Withering Cut
- On a hit with a melee weapon, use a Reaction to deal additional Necrotic damage equal to your Proficiency Bonus.
- Challenge to Duel ()
Challenge an enemy to attack only you, inflicting Bleeding on the target.
- Dueller's Enthusiasm ()
While you are not dual-wielding and your off hand is empty, you can make an additional melee attack with The Dueller.
|
Makeshift Bow
|
Weapon (Shortbow)
|
- Deal an additional 1d10Necrotic damage.
- Exploit only.
|
Ambusher
|
Weapon (Shortsword)
|
- Sentinel Weapon
- Gain a +1 bonus to Initiative rolls and Advantage on Perception Ability Checks.
- Ambusher's Streak
- In combat, you deal an additional 1d6Necrotic damage against creatures that haven't taken a turn yet.
|
Crimson Mischief
|
Weapon (Shortsword)
|
- Deal an additional 1d4Necrotic damage.
- Prey Upon the Weak
- This weapon deals an additional 1d4Piercing damage against targets with 50% of their hit points or fewer.
Main Hand Only
- Redvein Savagery
- When you make an attack with Advantage, the target takes an additional 7PiercingDRS damage.
Off-Hand Only
- Crimson Weapon
- When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.
|
Fleshrender
|
Weapon (Shortsword)
|
- Part the Flesh ()
Thrust forward with diabolical precision, possibly stymying your target's ability to heal.
|
Sword of Life Stealing
|
Weapon (Shortsword)
|
- Life Stealing Critical
- On a Critical Hit, the target takes an extra 10NecroticDRS damage as long as it isn't a construct or an undead. You also gain 10 temporary hit points.
|
Trepan (+1)
|
Weapon (Shortsword)
|
- Bugged; the weapon action does not appear for the player.
- Trephination ()
Make a burr hole into an enemy's skull and possibly knock them Prone.
|
Hoppy
|
Weapon (War Pick)
|
- Revitalising Strike ()
Smash into a foe, wounding them and healing your own injuries.
|
Horns of the Berserker
|
Headwear (Non-Armour)
|
- Seeking Blood
- You gain a +2 bonus to Attack rolls when attacking creatures that have already taken damage.
- Blood Thirst
- Unarmed and melee attacks will deal an extra 2Necrotic damage as long as you don't have your full health. If you don't deal any damage this turn, you will take 1d4Necrotic damage at the end of your turn.
|
Armour of the Sporekeeper
|
Armour ( Light armour)
|
- Malefic Funghi
- The wearer gains a +1 bonus to Spell Save DC and when dealing Necrotic damage, they deal an additional 1Necrotic Damage.
- Spore Sacks
- While imbued with Symbiotic Entity, you can spread Bibberbang Spores, Timmask Spores, and Haste Spores.
|
Dark Justiciar Half-Plate (Rare)
|
Armour ( Medium armour)
|
- Shar's Aegis ()
- Cast as a level 1 spell ( Recharge: Long rest.)
- Shar's Umbrae
- While obscured, the wearer has Advantage on Stealth Checks.
|
Dark Justiciar Half-Plate (Very Rare)
|
Armour ( Medium armour)
|
- Shar's Aegis ()
- Cast as a level 1 spell ( Recharge: Long rest.)
- Shar's Umbrae
- While obscured, the wearer has Advantage on Stealth Checks.
- Shar's Protection
- While the wearer has Shield of Faith active, reduce all incoming damage by 2 and reflect damage received back at the attacker, who takes 1d4Necrotic.
|
Dark Justiciar Mail
|
Armour ( Medium armour)
|
- Nightsinger's Reply
- While Obscured by shadow, the wearer deals 1d4Necrotic to attackers that hit them with a melee attack.
|
Protective Plate
|
Armour ( Heavy armour)
|
|
Blackguard's Gauntlets
|
Handwear (Medium Armour)
|
- Inflict Wounds ()
- Cast as a level 4 spell ( Recharge: Long rest.)
|
Dark Justiciar Gauntlets (Uncommon)
|
Handwear (Non-Armour)
|
- Umbral Attack
- Your weapon attacks deal an additional 1d4Necrotic damage.
|
Dark Justiciar Gauntlets (Rare)
|
Handwear (Non-Armour)
|
- Beckoning Darkness ()
- Cast as a level 4 spell at will.
- Umbral Attack
- Your weapon attacks deal an additional 1d4Necrotic damage.
|
Flawed Helldusk Gloves
|
Handwear (Non-Armour)
|
- Lesser Infernal Touch
- Your weapon attacks deal an additional 1d4Fire damage. Your unarmed attacks deal an additional 1d4Necrotic damage, and can possibly inflict Bleeding.
|
Helldusk Gloves
|
Handwear (Non-Armour)
|
- Rays of Fire ()
- Cast as a cantrip ( Recharge: Short rest.)
- Infernal Acuity
- You gain +1 bonus to Spell Attack Rolls[See Notes] and Spell Save DC.
- Infernal Touch
- Your weapon attacks deal an additional 1d6Fire damage. Your unarmed attacks deal an additional 1d6Necrotic damage, and can possibly inflict Bleeding.
|
The Spectator Eyes
|
Amulets
|
- Ray of Fear ()
- Cast as a level 3 spell ( Recharge: Long rest.)
- Wounding Ray ()
- Cast as a level 3 spell ( Recharge: Long rest.)
|
Crypt Lord Ring
|
Rings
|
- Create Undead ()
- Cast as a level 6 spell ( Recharge: Long rest.)
|