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Force set

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The Force set is a set of equipment that helps the user deal Damage TypesForce damage and gain the Force Conduit Force Conduit condition.

Force Set
Name Type Effect
Garb of the Land and Sky Clothing
Mountainous Poise
While using Patient Defence Patient Defence, you also benefit from the effect of Blade Ward Blade Ward.
Breezeswift Speed
While using Step of the Wind Step of the Wind, your next Attack roll has Advantage Icon.png Advantage and deals an additional 1d8Damage TypesForce damage.
Rippling Force Mail Armour (Heavy Armour)
Force Absorption
Gain 2 turns of Force Conduit Force Conduit when taking Damage TypesSlashing, Damage TypesPiercing, or Damage TypesBludgeoning damage.
Craterflesh Gloves Handwear (Non-Armour)
Craterous Wounds
Whenever you score a Critical Hit, deal an additional 1d6Damage TypesForceDRS damage.
Gauntlet of the Tyrant Handwear (Non-Armour)
Command Command ()
Cast as a level 3 spell ( Recharge: Long rest.)
Enervating Suffusion
Your unarmed attacks deal an additional 1d4Damage TypesForce damage.
High Spellcasting
You gain a +1 bonus to Spell Save DC.
Gloves of Soul Catching Handwear (Non-Armour)
Soul Fist
Your unarmed attacks deal an additional 1d10Damage TypesForce damage.
Soul Catching
Once per turn, on an unarmed hit, you regain 10hit points. Alternatively, you may forego healing to gain Advantage Icon.png Advantage on Attack rolls and Saving throws until the end of your next turn.
Servitor of the Black Hand Gloves Handwear (Non-Armour)
Fear Fear ()
Cast as a level 3 spell ( Recharge: Long rest.)
Enervating Suffusion
Your unarmed attacks deal an additional 1d4Damage TypesForce damage.
Stalker Gloves Handwear (Non-Armour) Seldom Caught Unaware
Skullduggery Attack
Your Sneak Attack Sneak Attack deals an additional 1d4Damage TypesForceDRS damage.