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Thunderous Smite
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Thunderous Smite is a level 1 evocation spell. This spell allows spellcasters to cause their melee weapon to ring with Thunder as they strike, pushing targets away and potentially knocking them .
Description
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them .
Properties
- Cost
- Action
- Cost on hit
- Bonus action + Level 1 Spell Slot
- Damage
- Normal weapon damage
- + 2d6 (2~12) Thunder
- Details
- Melee weapon attack roll
- STR Save (Spell save DC) (On Save: Target takes full damage but isn't knocked )
- Range: Normal weapon range
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Prone
Duration: 1 turn
Spell save DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class Level 2: Paladin
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
Notes
- This spell counts as a weapon attack and thus can be used with .
- Thunderous Smite (and other Smite spells) behave differently from .
- It cannot be triggered as reactions and must be used manually.
- It count as a spell for the purposes of features like or . Despite consuming spell slots, Divine Smite is not actually classified as a spell.
- Divine Smite can be triggered as a reaction when using Thunderous Smite allowing for two different smites in a single attack.