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Secluded Cove

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Revision as of 12:14, 8 October 2024 by Willowman69 (talk | contribs) (Added a note about the experience to be had from exploring to the south of the area.)
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The Secluded Cove is a Location within the Wilderness in Act One of Baldur's Gate 3. It can be reached from the Emerald Grove's Sacred Pool, via the pathway at X: 298 Y: 542.

Overview

The Secluded Cove is home to several enemy Harpies, who threaten the safety of Mirkon Mirkon during the quest Investigate the Beach Investigate the Beach. The party's actions (or lack thereof) towards this threat impact the party's interactions with the other tiefling children in the grove. Rescuing Mirkon from the harpies grants the Inspirational Events Protector of the Small (Folk Hero background) and Slaying the Piper (Urchin background).

Character and creatures

Related Quests

Notable Loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Hidden Treasure

  • Heavy Chest at X: 280 Y: 590, northwest of the Harpy beach. The chest is buried and will require a Shovel. Several stone pillars will need to be Jumped over to reach the location. DC 7 Survival check to reveal it.
  • Wooden Chest at X: 360 Y: 530, behind the boulders from where the Harpies are singing their luring song, just by the water.
  • Harpy Nest at X: 326 Y: 491. From where you find the previous chest, pass the shallow water and boulders, jump over a small gap in the boulders, walk up and you'll see the nest. Just need to jump one more time and climb up to it.

Notes

  • Nearby the Wooden Chest. X: 355 Y: 535 Upon reaching this point the party will be rewarded experience, rewarded amount depends on level. Level 4: rewards 40, Level 5: 80, and so on.