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Minthara/Combat

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This page focuses on Minthara's behavior during turn-based combat gameplay.

Attacks and abilities

Signature

Soul Branding.webp
Soul Branding Soul Branding ()

Bestow the Absolute's flames on a creature. Its movement speed increases by 5 m / 17 ft and its next attack deals an additional 2d4 + 1Damage TypesFire damage.

This condition ends upon landing a successful attack.

 Range: 12 m / 40 ft

Spells

Bless.webp
Bless Bless ()
Bless up to 3 creatures. They gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Divine Smite.webp
Divine Smite Divine Smite
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant
+
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Your weapon deals an additional 2d8Damage TypesRadiantDRS, increased by 1d8Damage TypesRadiant when attacking Fiends or Undead.

Faerie Fire.webp
Faerie Fire Faerie Fire ()
All targets within the light turn visible, and Attack rolls against them have Advantage Icon.png Advantage.
DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Hold Person.webp
Hold Person Hold Person ()
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits. At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.
WIS Save
 Range: 18 m / 60 ft
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Vow of Enmity.webp
Vow of Enmity Vow of Enmity ()
Gain Advantage Icon.png Advantage on Attack Rolls against an enemy.
 Range: 3 m / 10 ft

Encounter details

Accompanied by Rozzak and Skrut, Minthara will be found at the war table at the north-eastern corner of the Shattered Sanctum X: 333 Y: 42, planning her attack on the Emerald Grove. Sazza may join her at the table, if alive and freed beforehand. A Scrying Eye will patrol the area between the library and the war table, and any hostile action will alert the eye which in turn could alert nearby enemies. Disabling the eye, such as pushing it into the nearby chasm, will be the most reliable solution. Near the war table, overlooking the north-most chasm, is a war drum. Hostile goblins will attempt to use it to alert allies in a big radius, including the entire Dror Ragzlin throne room. Zurga may also join if she was patrolling nearby when the combat started. It might be best to stealthily destroy the drum before the fight begins.

Minthara can cast an array of Paladin and general spells: her signature Soul Branding to buff herself or an ally, as well as Misty Step to teleport, Hold Person to incapacitate enemies, Bless on her allies, Vow of Enmity on an enemy, and Lay on Hands: Greater Healing to restore a large portion of health to her or to an ally. She may also encase the target in Faerie Fire on a miss, once per short rest, thanks to her mace Xyanyde, while having immunity to being pushed or knocked Prone while concentrating, thanks to her Boots of Striding. Wielding a weapon in each hand and sporting an extra attack, she can cast Divine Smite up to 3 times in one turn, making her a formidable foe.

It is best to prioritise or incapacitate her quickly. Her nearby goblin allies will quickly swarm the party, which might call for use of crowd control spells to manage the dangers. The room has a big chasm drop in the middle, which can be utilised to shove enemies into it for an easy kill, albeit losing all their loot. The bridge over the chasm that connects the library and the war table areas can also be collapsed by attacking its wooden supports, preventing reinforcements from arriving as easily, or preventing Minthara from closing the distance if engaged at range.

Finally, Minthara can be killed effortlessly by agreeing to raid the grove during dialogue. Once the deal is struck, she will move to marshal the goblins, eventually crossing the wooden bridge above the chasm. This will give the party an opportunity to collapse the bridge under her, killing her instantly, but her loot will be lost as a result.

If recruited, Minthara starts as a level 1 Paladin, ready to advance in level.

Nearby allies

Loot

Minthara can be killed and looted. She will have the same items as her starting equipment, except for her underwear. If knocked unconscious, she will drop the underwear, but no Mind Flayer Parasite Specimen and no supply pack.

If all equipment and clothing is looted from her and she is left unconscious, she will reappear in Act 2 at Moonrise Towers in a new set of camp clothes including camp shoes and underwear.