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Three
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Three | |||||||||||||
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Level 1 | |||||||||||||
Information | |||||||||||||
Race | Goblin | ||||||||||||
Stats | |||||||||||||
Size | Small | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 15 | ||||||||||||
Hit points |
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Movement speed | 7.5 m (25 ft) | ||||||||||||
Weight | 10 kg (20 lb) | ||||||||||||
Initiative | 2 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
Tactician | When damaging a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat. |
Three is a goblin child NPC from Act One. They can be found in the Worg Pens within the Goblin Camp, eagerly pelting a Cave Bear with rocks.
Attacks and abilities
Notes
- In combat, if One or Three are able to make it to the Worg Pen's exit, reinforcements will enter from the Shattered Sanctum. However, this will not turn the entire Goblin Camp hostile.
- If the party has an animal with them, such as a , One and Three will chuck rocks at it. This can be facilitated by luring them away from the Cave Bear's cage with or a similar action.