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Jacelyn
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Jacelyn | |||||||||||||
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Level 1 | |||||||||||||
Role | Hireling | ||||||||||||
Information | |||||||||||||
Race | High half-elf | ||||||||||||
Class | Sorcerer, Wild Magic | ||||||||||||
Background | Guild Artisan | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Humanoid | ||||||||||||
Hit points | 10 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| You have Proficiency with spears, pikes, halberds, glaives, Light Armour and Shields. | ||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Immunity to sleep and advantage on saves against Charmed. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Gain advantage on your next attack roll, ability check, or saving throw. Increased chance of Wild Magic surge afterwards. | ||||||||||||
| Each time you cast a spell of Level 1 or higher, your magic might surge and trigger a random magic effect. |
Jacelyn is a High Half-Elf Wild Magic Sorcerer hireling. He can be recruited at camp and respecced at any time.
Backstory
Jacelyn was born a sorcerer, the seventh son of a seventh son. The agent of the Absolute that killed him knew this, and is rumored to have remarked, 'Probably should've left it at six.'