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Primal Stampede
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Primal Stampede is a action only available while using , allowing you charge in a line dealing damage to all enemies and knocking them prone.
Description
Charge forward, attacking all hostile creatures in your way. Deals 1d4 + Strength modifierBludgeoning damage and knocks targets .
Doesn't provoke Opportunity Attacks.
Properties
- Cost:
-
Action +
Movement
- Damage:
-
1d4 (1~4) + Strength modifier
Bludgeoning
- Details:
-
Attack roll
-
Range: 9 m / 30 ft
-
STR Save (DC 10 + Strength modifier)
Condition: Prone
Duration: 2 turns
DC 10 + Strength modifier Strength saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Classes:
- Class level 3: Wildheart
Notes
- There is no
Saving throw to avoid being knocked .
- As of Patch 5, there is now a 10+Strength modifier DC that victims must fail to avoid being knocked Prone.
- Hits all enemies within a
2 m / 7 ft radius along the charge path.
- Uses an unarmed attack roll and hence benefits from the Tavern Brawler feat to greatly improve the chance to hit.