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Hex
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Hex is a Enchantment 1st Level Spell. This spell allows spellcasters to put a curse on a creature and deal additional necrotic damage to the targeted creature. The curse also imposes Disadvantage on a chosen ability check.
Description
Curse a creature. It takes an additional 1d6Necrotic damage whenever you hit it with an attack. The creature also has Disadvantage on Ability Checks for one Ability of your choosing.
If the target dies before the spell ends, you can use a bonus action to hex a new creature.
Properties
Bonus action + Level 1 Spell Slot
Available to level 1 Warlock.
- Range: 18 m / 60 ft
- Concentration
- Select variant:
- If target dies before spell's duration ends, gain:
File:Reapply Hex Icon 2.png Reapply Hex
Notes
- Hex damage is applied multiple times for multiple successful Attack Rolls. Example scenarios:
- Warlock hits the target with a melee or ranged weapon attack: additional 1d6Necrotic.
- Level 1 Warlock casts Eldritch Blast and hits the target: additional 1d6Necrotic.
- Level 5 Warlock casts Eldritch Blast and hits the target with both rays: additional 2d6Necrotic, for hitting twice.
- Level 3 Warlock casts Scorching Ray and hits the target with all three rays: additional 3d6Necrotic, for hitting three times.
- Level 5 Warlock casts Scorching Ray and hits the target with all four rays: additional 4d6Necrotic, for hitting four times.
- Hex is only triggered by hitting the target with a successful Attack Roll, and not by other sources of damage. Example scenarios:
- Warlock casts Magic Missile (which does not require Attack Rolls): no additional damage from Hex.
- Warlock casts Fireball (which is a Saving Throw, not an Attack Roll): no additional damage from Hex.
- In Early Access Patch 9, there is a bugged interaction between Hex and the Eldritch Invocation Agonising Blast, which causes Agonising Blast bonus damage to be applied an extra time for each instance of Hex damage.
- In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage will be applied a total of 4 times, if both beams hit: once for each beam, and once for each instance of Hex damage.