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Claws (Ghoul)
Claws is a Class Action commonly used by Ghouls and Flying Ghouls. This ability allows the user to make a melee attack that deals Slashing Damage to enemies using their Claws.
Description
Lash out with deadly claws and possibly the target.
Elves and undead cannot be Paralysed by this attack.
Properties
- Cost:
- Action
- Damage:
- 2d4 (2~8) + Strength modifier Slashing
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
- CON Save (Spell save DC)
At Higher Levels
At level 6, Ghast and Ghoul (Danse Macabre) damage is 2d6 + Strength modifierSlashing
At level 6 Ghoul (Animate Dead) and Flying Ghoul, and level 3 Winged Horror, damage is 3d6 + Strength modifierSlashing
At level 8, Fallen Gur Hunter damage is 4d6 + Strength modifierSlashing
Condition: Paralysed
Duration: 2 turns
Spell save DC Constitution saving throw
- Cannot move or take Actions, Bonus actions, or Reactions.
- Automatically fails all Strength and Dexterity saving throws.
- Attack rolls against the creature automatically succeed.
- Any Attack roll made against this creature by an attacker within 3 m / 10 ft is an automatic Critical Hit.
How to learn
Used by creatures: Ghoul, Winged Horror, Flying Ghoul, Ghoul (Animate Dead), Ghast, and Fallen Gur Hunter