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Entertainer
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"You live to sway and subvert your audience, engaging common crowds and high society alike. Preserving art and bringing joy to the hapless and downtrodden heightens your charismatic aura."
Background Features
- Acrobatics Proficiency: Gain Proficiency with Dexterity (Acrobatics) Ability Checks.
- Performance Proficiency: Gain Proficiency with Charisma (Performance) Ability Checks.
Background Goals
Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Act One
- A Bard's Muse: Inspire Alfira the bard.
- A Story for the Ages: Turn someone to your side with a well-timed tale.
- A Very Tall Tale: Tell Volo a dramatic story fit for a chapbook.
- Made You Look: Earn Mattis' respect by taking his ring.
- The Price of Ink: Free Oskar the painter from the Zhentarim.
- Chicken Chase Extraordinaire: Win a match of chicken chase.
- Can be won fairly, using Command: Approach or with Speak with Animals using persuation to guide the creature to the post.
- Feel the Beat: Successfully perform on the goblin war drum. DC 10 Performance check
- Give Them A Show: Get the goblins on your side while duelling Crusher.
- Defeat Crusher in a duel and, after he surrenders, choose the Intimidate option to make him kiss your foot.
- Life of the Party: Take part in the Goblin Camp's toast.
- The Art of Agony: Perform for Loviatar's pleasure in her ritual.
- Celebrant: Enjoy a dance in camp with the tieflings.
- Heart of the Creator: Perform in a play with Bernard the automaton.
Act Two
- A Tale of Two Souls: Complete the saga of Art, Halsin and the spirit of the land.
- Plucking the Lyre's Web: Play the Spider's Lyre to attract the drider.
- Living Legend: Accept Jaheira's invitation to talk.
- Memento Mori: Offer condolences to Meygan.
- Strings of Fate: Bring Art his lute.
- A Story You Won't Believe: Pass all Performance checks when telling a tall tale to the brewer.
- Town of Shadows: Find out the fate of each of the major characters in the town: the brewer, the surgeon, the toll collector and the mason.
- Tales of Yore: Piece the scriptures together correctly and reveal the secret in the town square.
- Eclipse of the Heart: Recount Ketheric Thorm's past to him, shaking his resolve.
- It Came From Shadows: Discover the source of the Shadow Curse.
- Danse Macabre: Make the gnolls stay under the influence of their master.
- A Different Kind of Muse: Connect to the strange consciousness in Moonrise.
- Catchy Tune: Hear the orthon's contract.
Act Three
- Blabbermouth: Complete Lens' interview.
- Drama Sleuth: Take up Valeria's investigation.
- Explosive Artistry: Obtain the runepowder from Wulbren.
- Taking the Spotlight: Willingly step up to the circus' stage.
- Skald's Song: Witness the Gur funeral.
- Giving a Private Performance: Accept one of the offers at Sharess' Caress.
- Personal Invitation: Witness Gortash's coronation.
- A Stand-Up Adventurer: Win the comedy contest in the Elfsong Tavern.
- At Least They Didn't Throw Overripe Bananas...: Lose the comedy contest in the Elfsong Tavern.
- Finding her Stage: Reunite with Alfira in Baldur's Gate.
- Making It Sing to Your Tune: Sabotage the printing press.
- Playing Sune: Nudge Svend to accept Siggy's proposition.
- Sea Memorial: Offer something during the Water Queen's funeral procession.
- Thread of Fame: Obtain a piece of clothing from the famous Figaro.
- Villain of the Ages: Encouter Sarevok, wretched spawn of the dark God Bhaal.