|
Name |
Spell School |
Classes |
C |
C |
R |
A |
![Saving Throw Icon.png](/w/images/thumb/e/e7/Saving_Throw_Icon.png/20px-Saving_Throw_Icon.png) |
![Range Icon.png](/w/images/thumb/0/08/Range_Icon.png/20px-Range_Icon.png) |
![](/w/images/thumb/d/d0/Aoe_Icon.png/25px-Aoe_Icon.png) |
D |
Description |
![Aid](/w/images/thumb/5/50/Aid_Icon.webp/40px-Aid_Icon.webp.png) |
Aid |
Abjuration |
Cleric
Paladin |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
0 |
9m |
|
Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum. |
![Blindness](/w/images/thumb/5/5a/Blindness_Icon.webp/40px-Blindness_Icon.webp.png) |
Blindness |
Necromancy |
Bard
Cleric
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18m |
|
|
Limit a foe's sight range. It is easier to hit, and the creature will miss more often.
Attack rolls against it have Advantage and the foe attacks with Disadvantage. |
![Calm Emotions](/w/images/thumb/d/d9/Calm_Emotions_Icon.webp/40px-Calm_Emotions_Icon.webp.png) |
Calm Emotions |
Enchantment |
Bard
Cleric |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18m |
6m |
|
Humanoids can't be Charmed, Frightened, or become enraged. |
![Enhance Ability](/w/images/thumb/6/65/Enhance_Ability_Icon.webp/40px-Enhance_Ability_Icon.webp.png) |
Enhance Ability |
Transmutation |
Bard
Cleric
Druid
Sorcerer |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
1.5m |
|
|
Bestow a magical enchantment upon an ally. They gain Advantage on Ability Checks with a chosen Ability. |
![Hold Person](/w/images/thumb/7/75/Hold_Person_Icon.webp/40px-Hold_Person_Icon.webp.png) |
Hold Person |
Enchantment |
Bard
Cleric
Druid
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18m |
|
|
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within Range: 3 m / 10 ft are always Critical Hits.
At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition. |
![Lesser Restoration](/w/images/thumb/e/e4/Lesser_Restoration_Icon.webp/40px-Lesser_Restoration_Icon.webp.png) |
Lesser Restoration |
Abjuration |
Bard
Cleric
Druid
Paladin
Ranger |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
1.5m |
|
|
Cure a creature from Diseased, Poisoned, Paralysis, or Blinded. |
![Prayer of Healing](/w/images/thumb/e/e0/Prayer_of_Healing_Icon.webp/40px-Prayer_of_Healing_Icon.webp.png) |
Prayer of Healing |
Evocation |
Cleric |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
0 |
9m |
![](/w/images/thumb/a/ac/Healing_Icon.png/25px-Healing_Icon.png) |
Heal all allies you can see within range by 2d8 + Spellcasting Modifier hit points. |
![Protection from Poison](/w/images/thumb/3/3b/Protection_from_Poison_Icon.webp/40px-Protection_from_Poison_Icon.webp.png) |
Protection from Poison |
Abjuration |
Cleric
Druid
Paladin
Ranger |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
1.5m |
|
|
Touch a creature to neutralise all poisons affecting it, and grant it protection against poisonous influences. |
![Silence](/w/images/thumb/7/78/Silence_Icon.webp/40px-Silence_Icon.webp.png) |
Silence |
Illusion |
Bard
Cleric
Ranger |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
![Ritual](/w/images/thumb/f/fa/Ritual_Spell_Icon.png/16px-Ritual_Spell_Icon.png) |
|
|
18m |
|
|
Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage. |
![Spiritual Weapon](/w/images/thumb/2/26/Spiritual_Weapon_Icon.webp/40px-Spiritual_Weapon_Icon.webp.png) |
Spiritual Weapon |
Evocation |
Cleric |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
|
|
|
|
18m |
|
![Damage Types](/w/images/thumb/d/d1/Force_Damage_Icon.png/25px-Force_Damage_Icon.png) |
Create a floating, spectral weapon of your choice that attacks your enemies alongside you. The weapon is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types.
Duration: 10 turns. Only one Spiritual Weapon may be summoned at any time. |
![Warding Bond](/w/images/thumb/e/ea/Warding_Bond_Icon.webp/40px-Warding_Bond_Icon.webp.png) |
Warding Bond |
Abjuration |
Cleric |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
1.5m |
|
|
Ward an ally. They gain resistance to all damage, and a +1 bonus to their Armour Class and Saving throws. |