Modding:Creating mods

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Revision as of 21:34, 28 November 2023 by EmeraldTechno (talk | contribs) (Adding new tutorials and changing structure a bit)
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Bgwiii.png CommunityGuidesModding

Modding guides
Modding resources

General Tutorials

Mesh-Related Tutorials

Texture-Related Tutorials

How to add texture to a 3D model using Blender, an iPad, and UV Mapping

Scripting

Tools

Blender Plugins

References

A good external resource Bg3 CC Modding Library put together by Weeviljester

Code Snippets

Sample Mods

Other Resources

Colour

Folder Structure

  • Mod Name (root folder)
    • Generated
      • Public
        • Mod Name
          • [PAK]_Mod_Name <- models and textures
    • Localization
      • Language <- usually English
        • Mod_Name.xml <- text for items and spells
    • Mods
      • Mod Name
        • meta.lsx <- Created manually or automatically with the BG3 Mini Tool
    • Public <- use one of the Sample Mods above as a template for this folder
      • Game <- icons and other UI elements
      • Mod Name <- mod files in plain-text or XML

Example meta.lsx

<?xml version="1.0" encoding="UTF-8"?>
<save>
    <version major="4" minor="0" revision="8" build="612"/>
    <region id="Config">
        <node id="root">
            <children>
                <node id="Dependencies"/>
                <node id="ModuleInfo">
                    <attribute id="Author" type="LSString" value="AUTHOR NAME HERE"/>
                    <attribute id="CharacterCreationLevelName" type="FixedString" value=""/>
                    <attribute id="Description" type="LSString" value=""/>
                    <attribute id="Folder" type="LSString" value="MOD FOLDER NAME HERE"/>
                    <attribute id="LobbyLevelName" type="FixedString" value=""/>
                    <attribute id="MD5" type="LSString" value=""/>
                    <attribute id="MainMenuBackgroundVideo" type="FixedString" value=""/>
                    <attribute id="MenuLevelName" type="FixedString" value=""/>
                    <attribute id="Name" type="LSString" value="MOD NAME HERE"/>
                    <attribute id="NumPlayers" type="uint8" value="4"/>
                    <attribute id="PhotoBooth" type="FixedString" value=""/>
                    <attribute id="StartupLevelName" type="FixedString" value=""/>
                    <attribute id="Tags" type="LSString" value=""/>
                    <attribute id="Type" type="FixedString" value="Add-on"/>
                    <attribute id="UUID" type="FixedString" value="UUID HERE"/>
                    <attribute id="Version64" type="int64" value="36029237253119790"/>
                    <children>
                        <node id="PublishVersion">
                            <attribute id="Version64" type="int64" value="36028797018963968"/>
                        </node>
                        <node id="TargetModes">
                            <children>
                                <node id="Target">
                                    <attribute id="Object" type="FixedString" value="Story"/>
                                </node>
                            </children>
                        </node>
                    </children>
                </node>
            </children>
        </node>
    </region>
</save>

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