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Urchin

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Revision as of 09:39, 26 September 2023 by 50.65.83.194 (talk) (Act Two and Act Three - Missing Inspiration Points)
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"After surviving a poor and bleak childhood, you know how to make the most out of very little. Using your street smarts bolsters your spirit for the journey ahead."

Background Features

Background Goals

Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4.

Act One

  • Artful Dodger: Earn Mattis' respect by taking his ring.
  • Born Innocent: Save the owlbear cub from the goblins.
  • Family Comes First: Encourage Meli to tell the truth about the amulet.
  • Hero For Hire: Get some coin out of the Zhentarim survivors.
  • Hunger Never Fades: Fill your plate at Raphael's House of Hope.
  • Idolatry: Help Mol steal the Idol of Silvanus.
  • Not On My Watch: Save Arabella from Kagha and her serpent.
  • Paying It Forward: Give Mol money to found a guild in Baldur's Gate.
  • Protect Your Own: Protect the child who took the locket from Barth.
  • Pyramid Scheme: Convince the ogres to work for you without giving them gold.
  • Slaying The Piper: Rescue Mirkon from the harpies.
  • What Price Dignity?: Steal the toe ring from Crusher without getting caught.
  • You Can't Take It With You: Loot the dead gnomes in Grymforge before their corpses are thrown into the river.

Act Two

  • Alley Cats: Meet both the lordly cat and the tadpole-hunting cat.
  • Bugging Out: Help Wulbren escape Moonrise.
  • Child at Heart: Play both games of hide and seek with Oliver.
  • Good Deed of the Day: Free Nightsong.
  • Newly Downtrodden: Spare the goblins from Ketheric's wrath.
  • No Peeking!: Block out True Soul Z'rell from reading your intentions.
  • Orphan Camaraderie: Help Mol win the game of lanceboard.
  • Strength in Cowardice: Convince the orthon to spare you, for now...
  • Wary of Strangers: Refuse to drink the spiked wine.
  • Will Not Be Forgotten: Escape the Oubliette.
  • Gone Feral: Free the mind-controlled gnolls from their Master.

Act Three

  • A Dish Served Cold: Destroy the Steel Watch Foundry.
  • Down with the Steel Oppressors! Defeat a Steel Watcher.
  • Home Sweet Home: Delve into the Undercellar of Baldur's Gate.
  • Never Trust Those Above You: Defeat Gortash without making a deal with him.
  • Proper Lodging, Finally: Obtain a room at the Elfsong Tavern.
  • Through Nooks and Crannies: Enter Wyrm's Rock without pass or invitation.
  • Give What You Can: Give a donation to the big barn.