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Magic Missile
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Magic Missile is a level 1 evocation spell. This spell allows spellcasters to hit enemies with multiple projectiles that deal Force damage.
Description
Create three darts of magical force, each dealing 1d4 + 1Force damage to its target.
The darts always hit their target, and can each be targeted individually.
Properties
- Damage
- 1d4 + 1 (2~5) Force per dart
- Details
- Range: 18 m / 60 ft
At higher levels
When the spell is cast at 2nd Level or higher, an additional dart is created for each Spell Slot Level above 1st.How to learn
Classes:
- Class Level 3: Arcane Trickster, and Eldritch Knight
- Class Level 6: [[ via Magical Secrets)
- Class Level 10: [[ via Magical Secrets)
Notes
- Psychic Spark grants the ability to cast Magic Missile once per Long Rest.
- Psychic Spark creates one additional dart whenever Magic Missile is cast.
- The Ne'er Misser grants the wearer the ability to cast Magic Missile once per long rest as a 3rd level Spell.
- The spell causes the caster to take no damage from Magic Missile.
- The level 10 wizard's Evocation School class feature Empowered Evocation will add the wizard's intelligence to each missile.
- When interacting with effects like the target the 2nd attack appears to apply before the activates, which means that after 2 attacks the target would lose the but remain with 1HP. If the initial attack would have 3 applications then the target would be on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like and (as of 4.1.1.3669438). and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to