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List of Eldritch Knight spells

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Revision as of 13:48, 17 December 2024 by Hawkeye (talk | contribs)
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A lists of spells available to be prepared by the Eldritch Knight subclass of Fighter.

Overview

Class Fighter Eldritch Knight Hotbar Icon.png

The spell list is the same as the Wizard's, but with only non-cantrip spells from the schools of Abjuration or Evocation plus every wizard cantrip. However, Eldritch Knights may learn a spell from the entire wizard spell list at levels 3 and 8. The Replacement Spell Feature also allows an Eldritch Knight to swap any known spell with any spell from the full wizard spell list, once per level starting at class level 4.

Eldritch Knight spells will use the caster's Intelligence modifier for Spell Save DC and Spell Attack rolls.

The following spell list is the limited version. For the full list of Wizard spells from every spell school, see the Wizard Spell List.

Eldritch Knight spell list

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Acid Splash Acid Splash C Action
-
 18m / 60ft
 2m / 7ft (Radius)
1d6Damage TypesAcid
Blade Ward Blade Ward C Action  2 turns  Self
-
-
Bone Chill Bone Chill C Action  1 turn  18m / 60ft Attack roll 1d8Damage TypesNecrotic
Dancing Lights Dancing Lights C Action  10 turns  18m / 60ft
 9m / 30ft (Radius)
-
-
Fire Bolt Fire Bolt C Action
-
 18m / 60ft Attack roll 1d10Damage TypesFire
Friends Friends C Action  10 turns  9m / 30ft
-
-
Light Light C Action  Long Rest  1.5 m / 5 ft
-
-
Mage Hand Mage Hand C Action
-
 18 m / 60 ft
-
-
Minor Illusion Minor Illusion C Action
-
 18m / 60ft
-
-
Poison Spray Poison Spray C Action
-
 3m / 10ft 1d12Damage TypesPoison
Ray of Frost Ray of Frost C Action  1 turn  18m / 60ft Attack roll 1d8Damage TypesCold
Shocking Grasp Shocking Grasp C Action  1 turn  1.5 m / 5 ft Attack roll 1d8Damage TypesLightning
True Strike True Strike C Action  2 turns  18 m / 60 ft
-
-
Burning Hands Burning Hands 1 Action
-
 Self
 5m / 17ft (Cone)
3d6Damage TypesFire
Chromatic Orb Chromatic Orb 1 Action
-
 18 m / 60 ft Attack roll
-
Mage Armour Mage Armour 1 Action  Long Rest  1.5 m / 5 ft
-
-
Magic Missile Magic Missile 1 Action
-
 18m / 60ft
-
1d4 + 1Damage TypesForce
Protection from Evil and Good Protection from Evil and Good 1 Action  Long Rest  1.5 m / 5 ft
-
-
Shield Shield 1 Reaction  1 turn  Self
-
-
Thunderwave Thunderwave 1 Action
-
 1.5 m / 5 ft
 5m / 17ft (Cube)
2d8Damage TypesThunder
Witch Bolt Witch Bolt 1 Action  10 turns  18 m / 60 ft Attack roll 1d12Damage TypesLightning
Arcane Lock Arcane Lock 2 Action  10 turns  1.5 m / 5 ft
-
-
Darkness Darkness 2 Action
-
 18 m / 60 ft
-
-
Gust of Wind Gust of Wind 2 Action  1 turn  Self
 12m / 40ft
-
Melf's Acid Arrow Melf's Acid Arrow 2 Action  1 turn  18 m / 60 ft Attack roll 4d4Damage TypesAcid
Scorching Ray Scorching Ray 2 Action
-
 18 m / 60 ft Attack roll 2d6Damage TypesFire
Shatter Shatter 2 Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
3d8Damage TypesThunder