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Hope
“CURIOSITY KILLED ALL THE CATS IT WON'T BE SO KIND TO YOU„
Overview
Hope is a prisoner of the House of Hope, driven mad by the years of psychological and physical torture inflicted upon her. Despite it all, Hope remains hopeful and optimistic, a quality that has fascinated Raphael enough to keep her alive.[1]
Hope is also the sister of Korrilla, and still remembers her as the caring, protective girl from their youth.
Involvement
Upon the party's arrival in the House of Hope, Hope used a projection to greet them and offers to help them to enter undetected as long as she is freed her from her prison later. She tells the party she can be saved with the Orphic Hammer. The hammer is given to the party by Template:Raphael, if they agreed to his deal; or it can be found in the Archive.
If the party did not agree to Raphael's deal and obtained the Orphic Hammer, then they must first steal the hammer before they can rescue Hope.
If agreeing to free Hope, she summons Debtor's Attires onto all of them - preventing them from turning the House's residents hostile. This starts the quest to save Hope.
Hope's projection appears several more times while the party explores the House. She attempts to give the party advice and if passing various dialogue checks, the party can learn more information from her. Hope appears outside the Chamber of Egress to tell the party they are on the wrong side of the building, and outside the Archive to warn them about the Archivist. If passing the dialogue check here, Hope informs them, that they can deceive the Archivist by claiming to be Verillius Receptor, a High Inquisitor of Zariel.
Eventually the party will find Hope in the prison guarded by five Vengeful Imps and two Spectators. The party must use Orphic Hammer to break the two red crystals keeping her trapped, and after doing this, then Hope joins them as an Attached Follower.
As the party and Hope return to the portal to the Devil's Fee, they will come face to face with Raphael, who is especially angered by Hope's escape attempt and will attack the party.
If the party defeats Raphael without Hope dying, then she rewards the party with the Gloves of Soul Catching.
Combat
Attacks and abilities
As a Level 10 Life Domain Cleric, Hope has the following spells and class actions:
Notable Loot
Related quests
Related literature
Gallery
Notes
- Between Patches 4 and 6, Hope wore Half Plate Armour and wielded Shield (Hope), which would both drop upon her death. These were replaced with Full Plate and a regular shield in Patch 6.
- Hope can neither be healed by the restoration faucets in the Bordoir, nor can her spell slots be replenished.
References
- ↑ Hope's dialogue synopsis.