Devout Muzul
STR
DEX
CON
INT
WIS
CHA
11 (0)
11 (0)
10 (0)
10 (0)
14 (+2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
0
0
0
0
+2
-1
Athletics
Acrobatics
Perception
-1
0
2
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
11 (0)
11 (0)
10 (0)
10 (0)
14 (+2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
0
0
0
0
+2
-1
Athletics
Acrobatics
Perception
-1
0
2
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
11 (0)
11 (0)
10 (0)
10 (0)
14 (+2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
0
0
0
0
+2
-1
Athletics
Acrobatics
Perception
-1
0
2
Can see in the dark up to 12 m / 40 ft.
When you damage a creature larger than you, you can choose to deal 1d6Physical extra. Limited to once per combat.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
11 (0)
11 (0)
10 (0)
10 (0)
14 (+2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
0
0
0
0
+2
-1
Athletics
Acrobatics
Perception
-1
0
2
Can see in the dark up to 12 m / 40 ft.
When you damage a creature larger than you, you can choose to deal 1d6Physical extra. Limited to once per combat.
Automatically attack an enemy moving out of your reach.
Devout Muzul is a goblin stationed at the Goblin Camp in Act One .
“
I ain't even had a drink. Too fired up.
„
Involvement
Act One
Devout Muzul patrols the main room of the Shattered Sanctum near Priestess Gut . Muzul recounts surviving a recent raid because the Absolute forced an enemy to fall "flat on 'er face with an arrow in 'er back!"
Combat
Attacks and abilities
External links
Characters
Locations Quests