Devout Muzul
STR
DEX
CON
INT
WIS
CHA
11 (0)
11 (0)
10 (0)
10 (0)
14 (+2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
0
0
0
0
+2
-1
Athletics
Acrobatics
Perception
-1
0
2
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
11 (0)
11 (0)
10 (0)
10 (0)
14 (+2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
0
0
0
0
+2
-1
Athletics
Acrobatics
Perception
-1
0
2
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
11 (0)
11 (0)
10 (0)
10 (0)
14 (+2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
0
0
0
0
+2
-1
Athletics
Acrobatics
Perception
-1
0
2
Can see in the dark up to 12 m / 40 ft.
When you damage a creature larger than you, you can choose to deal 1d6Physical extra. Limited to once per combat.
Automatically attack an enemy moving out of your reach.
Devout Muzul is a goblin stationed at the Goblin Camp in Act One .
“
I ain't even had a drink. Too fired up.
„
Involvement
Act One
Devout Muzul patrols the main room of the Shattered Sanctum near Priestess Gut . Muzul recounts surviving a recent raid because the Absolute forced an enemy to fall "flat on 'er face with an arrow in 'er back!"
Combat
Attacks and abilities
External links
Characters
Locations Quests