Tracker Fezk
STR
DEX
CON
INT
WIS
CHA
8 (-1)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+2
0
0
-1
-1
Athletics
Acrobatics
Perception
-1
2
-1
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
8 (-1)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+2
0
0
-1
-1
Athletics
Acrobatics
Perception
-1
2
-1
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
8 (-1)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+2
0
0
-1
-1
Athletics
Acrobatics
Perception
-1
2
-1
Can see in the dark up to 12 m / 40 ft.
When you damage a creature larger than you, you can choose to deal 1d6Physical extra. Limited to once per combat.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
8 (-1)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+2
0
0
-1
-1
Athletics
Acrobatics
Perception
-1
2
-1
Can see in the dark up to 12 m / 40 ft.
When you damage a creature larger than you, you can choose to deal 1d6Physical extra. Limited to once per combat.
Automatically attack an enemy moving out of your reach.
Tracker Fezk is a goblin stationed in the
Goblin Camp in
Act One .
“
Before the Absolute, I'd've gut your kind without thinkin' twice. Funny, innit?
„
Involvement
Act One
Tracker Fezk can be found guarding the inner entrance of the Shattered Sanctum , positioned east of the main door. If the party initiate combat, Fezk is located closest to the war drum and will be one of the first goblins attempting to rally reinforcements.
Combat
Attacks and abilities
External links
Characters
Locations Quests