Grat the Trader
STR
DEX
CON
INT
WIS
CHA
12 (+1)
13 (+1)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+1
+1
0
0
-1
-1
Athletics
Acrobatics
Perception
0
1
-1
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
12 (+1)
13 (+1)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+1
+1
0
0
-1
-1
Athletics
Acrobatics
Perception
0
1
-1
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
12 (+1)
13 (+1)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+1
+1
0
0
-1
-1
Athletics
Acrobatics
Perception
0
1
-1
Can see in the dark up to 12 m / 40 ft.
When you damage a creature larger than you, you can choose to deal 1d6Physical extra. Limited to once per combat.
Automatically attack an enemy moving out of your reach.
Grat the Trader is a goblin
trader in
Act One of
Baldur's Gate 3 .
“
Grat's always has this stuff, if you got coin.
„
Involvement
Act One
Grat can be found tending his makeshift shop in the Goblin Camp , which is located in the main area of the camp. He recently participated in a raid on Waukeen's Rest and is trying to sell the items he collected from the dead. If the goblins in the courtyard are poisoned and on high alert, Grat will close his shop.
Store
↑ Corresponds to GOB_Festivities_Trader
.
↑ Gold for a normal trader from levels 1 to 6
Goblin weapons
Rolls 4-6 times on the following table.
Loot
Rolls once on the Music Instrument Subtable . Consists of one roll each on the Common Music Instrument Subtable and Rare Music Instrument Subtable .
Supplies
Rolls one or two times on the Tiny Trader Table . Worth 5.0 Camp Supplies on average.
Rolls 2-3 times on Supplies_Food_10, Supply_Alcohol
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