The Frost set is a set of equipment that helps the user do
Cold damage. It consists of the following pieces :
Cold Set
Name
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Type
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Effect
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Cold Snap
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Weapon (Dagger)
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- Deal an additional 1d4
Cold damage.
Off-Hand Only
- Chilling Counter
- When a creature misses you with an attack, it becomes
Chilled for 2 turns.
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Mourning Frost
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Weapon (Quarterstaff)
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- Deal an additional 1d4
Cold damage.
- Heart of Ice
- When dealing
Cold damage, the wielder deals an additional 1 Cold.
- Insidious Cold
- Dealing Cold damage with a spell possibly inflicts
Chilled upon the target.
Ray of Frost ( )
- Cast as a cantrip at will.
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Wavemother's Sickle
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Weapon (Sickle)
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- Deal an additional 1d4
Cold damage.
- Watery Guidance
- This weapon has
Advantage against Wet creatures.
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Trident of the Depths
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Weapon (Trident)
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- Exploit only.
- Deal an additional 1d6
Cold damage.
Hiemal Strike ( )
Pierce a creature with your frost-rimed trident and Chill it.
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Trident of the Waves
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Weapon (Trident)
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- The Water Caller
- On a hit, inflict
Wet and create a 2 m / 7 ft Water surface centred around the target.
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Absolute's Protector
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Shield
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Shield Blow ( )
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw.[See: Bugs]
Fire Shield: Chill ( + )
- Cast as a level 4 spell (
Recharge: Long rest.)
- Absolute's Aegis
- If the wielder bears the Absolute's Brand, all damage received from spells is reduced by 1.
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Coldbrim Hat
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Headwear (Non-Armour)
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- Coldbrim Chill
- Once per turn, any spell condition inflicted on a target also applies 2 turns of
Encrusted with Frost.[See: Bugs]
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Icebite Robe
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Clothing
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- Resistance to
Cold damage.
Armour of Agathys ( + )
- Cast as a level 3 spell (
Recharge: Long rest.)
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Robe of Summer
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Clothing
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- Resistance to
Cold damage.
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Wavemother's Robe
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Clothing
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Create or Destroy Water ( + )
- Cast as a level 4 spell (
Recharge: Short rest.)
- Temperature Adjustment
- You have Resistance to
Fire and Cold Damage.
- Watery Rejuvenation
- If the wearer is standing in a
Water surface at the start of their turn, they heal 1d4 hit points.
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Emblazoned Plate of the Marshal
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Armour ( Heavy armour)
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Fire Shield ( + )
- Cast as a level 4 spell (
Recharge: Long rest.)
- Magical Plate
- All incoming damage is reduced by 2.
- Endurance by Fire
- You have Resistance to
Fire damage and a +2 bonus to Saving throws.
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Snow-Dusted Monastery Gloves
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Handwear (Non-Armour)
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Ice Knife ( + )
- Cast as a level 3 spell (
Recharge: Long rest.)
- Chilling Strike
- Your unarmed attacks deal an additional 1d4
Cold damage.
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Winter's Clutches
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Handwear (Non-Armour)
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- Winter's Clutches
- When the wearer deals
Cold damage, inflict 2 turns of Encrusted with Frost upon the target(s).
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Hoarfrost Boots
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Footwear (Non-Armour)
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- Hoarfrost Balance
- You cannot fall
Prone while traversing Icy terrain.
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Frost Prince
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Amulet
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Ice Knife ( + )
- Cast as a level 1 spell (
Recharge: Long rest.)
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Snowburst Ring
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Ring
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- Snowburst
- When the wearer deals
Cold damage, they also create a 4.5 m / 15 ft circle of Ice around the target(s).
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