Rechel
STR
DEX
CON
INT
WIS
CHA
10 (0)
10 (0)
10 (0)
10 (0)
10 (0)
10 (0)
STR
DEX
CON
INT
WIS
CHA
0
0
0
0
0
0
Can see in the dark up to 12 m / 40 ft.
Your blood protects you from flame, abyssal or otherwise. Gain Resistance to Fire damage, taking only half damage from it.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
10 (0)
10 (0)
10 (0)
10 (0)
10 (0)
10 (0)
STR
DEX
CON
INT
WIS
CHA
0
0
0
0
0
0
Can see in the dark up to 12 m / 40 ft.
Your blood protects you from flame, abyssal or otherwise. Gain Resistance to Fire damage, taking only half damage from it.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
10 (0)
10 (0)
10 (0)
10 (0)
10 (0)
10 (0)
STR
DEX
CON
INT
WIS
CHA
0
0
0
0
0
0
Can see in the dark up to 12 m / 40 ft.
Your blood protects you from flame, abyssal or otherwise. Gain Resistance to Fire damage, taking only half damage from it.
Automatically attack an enemy moving out of your reach.
Rechel is one of the Tiefling Refugees seeking shelter in the Emerald Grove in Act One .
“
Lives are at stake, and the cowards only care about their bloody rituals!
„
—
Rechel on the druids of the Emerald Grove
Involvement
Act One
Rechel is part of the Tiefling mob attempting to interrupt the Rite of Thorns at the entrance to the Sacred Pool .
Act Two
If Rechel survives through Act One, her corpse can be found in the Shadow-Cursed Lands X: -9 Y: 54 among the Tiefling refugees that did not make it to the Last Light Inn .
Combat
Attacks and abilities
Gallery
Notes
Rechel grants 1 XP when killed.
External links
Characters
Locations Quests