Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
Revision as of 18:36, 19 September 2024 by HiddenDragon (talk | contribs) (Added VA)

Alchemist Argram is a Duergar alchemist who is a part of Greymon Corsair Greymon's crew in the Underdark.

Involvement

Act One

After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon will sail up alongside the party's boat. Greymon will come aboard, and the player character will have to pass a check to convince him to let you through to Grymforge. If the party is unable to pass the check, or they choose violence, Greymon will attack and Argram will join the battle.

Combat

Attacks and abilities

Fire Bolt Fire Bolt ()
Damage: 1~10
D10 Fire.png
1d10Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Invisibility Invisibility ()
Become Invisible.
 Range: Self
Recharge: Per battle
Misty Step Misty Step ( + )
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Main Hand Attack Main Hand Attack ()   –  War Pick
Damage: 1~8

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft

Allies

Notable loot

External links