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Charge (Minotaur)
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Charge is a class action available to Minotaurs that allows them to charge forward, push foes and leave them .
Description
Charge forward, attacking all enemies in the way, pushing them back![](/w/images/thumb/0/08/Range_Icon.png/25px-Range_Icon.png)
Doesn't provoke Opportunity Attacks.
Properties
- Cost:
-
Action +
Movement
- Damage:
-
4d8 + 4 (8~36)
Piercing
- Details:
-
Attack roll
-
Range: 12 m / 40 ft
-
Recharge: Per turn
-
STR Save (DC 14)
Condition: Prone
Duration: 2 turns
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Used by creatures: Minotaur
Notes
- This charge has a minimum range of 4.5 m / 15 ft so at closer ranges, a minotaur will use its weaker attack.