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Hurl an exploding ball of hellfire that damages all nearby creatures and objects.
Hellfire burns with more fervour than any mortal flame, ignoring Resistance and Immunity to Fire damage.
Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6Fire damage and marks the target with Searing Smite.
Possibly Stagger your target. It can't take reactions and is more likely to miss.
That Which Guards' model.