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Underground Passage

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Revision as of 08:32, 26 October 2024 by SmolPetra (talk | contribs) (copyedit; moved hidden loot item to notable loot; coords for runes; added alternative to findal's fate if goblin leaders were killed first; added goblins to notable chars)
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Emerald Grove
Emerald Grove
Underground Passage
Forest
The Underground Passage is a Location within the Emerald Grove in Act One of Baldur's Gate 3. This secretive passageway contains hazards and loot alike.

Overview

Two entrances lead into the Underground Passage, both of which are concealed by a stone door. One entrance is accessible through the Forest at X: 172 Y: 423. The second entrance is behind the Makeshift Prison past Sazza Sazza's cage at X: 204 Y: 604.

The Underground Passage is warded by statues that fire projectiles on sight. To turn them off, a party character must interact with a rune that corresponds with the statue's animal shape. This can be accomplished via Turn-Based Mode and using several Dashes to reach each rune. The rune locations are:

  • Rune of the Bear X: -432 Y: -173
  • Rune of the Eagle X: -434 Y: -203
  • Rune of the Wolf X: -456 Y: -183

If the party has not yet dismantled the Goblin Camp, they may find an unconscious Findal Findal surrounded by several Goblins. If the party defeat the Goblins and heal Findal, he will return to the Grove. However, if the party is accompanied by Sazza, Findal realises that he stumbled upon an escape attempt.

If the party arrive in the Underground Passage after defeating the Goblin Camp, Findal's corpse can be found along the path.

Notable characters

Related quests

Notable loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: