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Water Whip: Pull
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Water Whip: Pull is a class action that allows a Way of the Four Elements Monk to deal damage and pull a target towards them.
Description
Use the water whip to pull the target towards you.
Properties
- Cost:
- Action + 2Ki Points
- Damage:
- 3d10 (3~30) Bludgeoning
- Details:
- Range: 9 m / 300 ft
- DEX Save (Weapon action DC)
At Higher Levels
At level 9, its damage dice increases by one. 4d10 (4~40) Bludgeoning
How to learn
This action is a variation of: