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Water Whip

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Revision as of 16:44, 29 April 2024 by Attorneyatlol (talk | contribs) (added note about combat log error)
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Water Whip.webp

Water Whip is an action that allows a Way of the Four Elements Way of the Four Elements to either knock a target prone, or pull it towards them.

Description

Possibly pulls a target  Range: 9 m / 30 ft toward you or knocks it Prone Prone.

Properties

Cost:
Action + 2Ki Points
Damage:
D10 Bludgeoning.png 3d10 (3~30) Damage TypesBludgeoning
Details:
 Range: 9 m / 30 ft
DEX Save (Weapon action DC) (On Save: Target still takes half damage but no other effects)

At Higher Levels

At level 9, the damage dice increases by one to
D10 Bludgeoning.png 4d10 (4~40) Damage TypesBludgeoning

Variants

How to learn

Classes:

Notes

The combat log will incorrectly show the DC calculation as the base DC + Wisdom modifier + proficiency bonus, but the resulting DC will still be based on the higher of the character's Dexterity or Strength modifier.