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Yurgir/Combat

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< Yurgir
Revision as of 08:21, 29 April 2024 by HiddenDragon (talk | contribs)
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This page focuses on Yurgir's behaviour during his combat encounters. Yurgir is able to be fought at the Gauntlet of Shar, where he is joined by his Merregon Legionnaire, and at the House of Hope, where he is joined by Raphael, Korilla and six Vengeful Cambions.

Attacks and abilities

Generic Physical.webp
Infernal Dagger Infernal Dagger ()
D4 Slashing.png 2d4 + 6 (8~14) Damage TypesSlashing
+
D10 Poison.png 2d10 (2~20) Damage TypesPoison
+
D10 Poison.png 2d10 (2~20) Damage TypesPoison

Strike a fiendish blow that might Poison Poison the target and deal an additional 4d10Damage TypesPoison damage.

CON Save
 Range: Normal weapon range
Recharge: Per turn
One with Shadows.webp
Invisibility Invisibility ()
Become Invisible.
 Range: Self
Recharge: Per turn
Generic Thunder.webp
Concussive Burst Concussive Burst ()
D8 Thunder.png 5d8 (5~40) Damage TypesThunder

A thunderous blast that ripples over your foes and pushes them back.

CON Save
 Melee: 1.5 m / 5  ft
AoE: 8 m / 25 ft (Radius)
Recharge: Per turn
Generic Physical.webp
Volatile Cluster Volatile Cluster ()
D4 Bludgeoning.png 2d4 + 2 (4~10) Damage TypesBludgeoning
+
D8 Force.png 4d8 (4~32) Damage TypesForce
+
D8 Fire.png 4d8 (4~32) Damage TypesFire

Toss a cluster of 3 bombs that can possibly knock nearby creatures Prone Prone. Each bomb will explode in a Fiendish Flameblast Fiendish Flameblast

 Range: 14 m / 45 ft
Recharge: Per turn
Explosive Retribution.webp
Explosive Retribution Explosive Retribution
Toss a cluster of damaging explosives around you that explode in 2 turns, dealing 4d8Damage TypesFire and 4d8Damage TypesForce damage.
 Range: 10 m / 30 ft

Honour mode

Generic Physical.webp
Blinding Ambush Blinding Ambush
D10 Radiant.png 5d10 (5~50) Damage TypesRadiant

Try to Blind Blind a Hunted Hunted creature before it attacks or casts a spell against you.

 Range: Normal weapon range
Recharge: Per turn
Hunter's Mark.webp
Watchful Hunt Watchful Hunt
Observe your prey carefully, allowing you to interrupt their attacks and spells with a Blinding Ambush Blinding Ambush.
 Range: 18 m / 60 ft
Recharge: Per turn

Allies in the Gauntlet of Shar

Footnotes