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Kerz
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Kerz | |||||||||||||
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Level 1 | |||||||||||||
Role | Hireling | ||||||||||||
Information | |||||||||||||
Race | Half-orc | ||||||||||||
Class | Paladin, Oath of Devotion | ||||||||||||
Background | Noble | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Humanoid | ||||||||||||
Hit points | 11 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Oath of Devotion paladins abide by a set of tenets. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| If you reach 0 HP, you regain 1 HP instead of becoming Downed. | ||||||||||||
| When you land a Critical Hit with a melee weapon attack, you deal an extra dice of weapon damage. |
Kerz is a Half-Orc Paladin hireling who swore an Oath of Devotion. They can be recruited at camp and respecced at any time.
Backstory
Kerz lived many years as a paladin and mercenary, years which took a hard toll on them. Befriending a group of pleasant ogres, they laid down their weapons and taught a rudimentary etiquette class, before the ogres were attacked one night, and Kerz once more took up their steel.