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Olodan

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Revision as of 03:27, 13 February 2024 by Twyrine (talk | contribs) (infobox)
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Olodan is a Lightfoot Halfling Druid possibly encountered during Act One. She's a prominent member of the Shadow Druids who has been conspiring with Kagha to take over the Emerald Grove in the name of her violent order. She is involved in the last stages of Investigate Kagha quest.

Personality

Olodan is a cold hearted fanatic to the ideals of the Shadow Druids, seeing anyone from civilization as 'untouchables' and not sharing the same ideals on harmony as the Silvanus' Grove druids. She has no issues in using underhanded methods to further her goals, such as her swaying Kagha on violent views on protecting nature and conspiring to unleash the Rite of Thorns to seal off the Emerald Grove, only so the Shadow Druids could take control from within.

Cruel as she is, she's compassionate to Kagha when their plot is exposed and quite open about her intentions. However, even if offer to let them take over, she won't let you be spared for exposing their plot. If Kagha is also turns against her, she become quite bitter at the Archdruid's last moment heel-turn.

Involvement

Olodan can be encountered quite early, though unknowingly so. Inside the Inner Sanctum, she along with her fellow Shadow Druids Wren and Pinta Wild Shaped as rats. Even with Speak with Animals, they will remain silent and attempt to seem threatening.

When enough evidence of Kagha's schemes with her is revealed, Olodan and her druids will reveal themselves, then openly admit to their plans. She will then order Kagha to join them in killing you and taking over the druid circle. Unless the Archdruid is convinced otherwise, she along with Marcoryl and Loic will join the Shadow Druids side against you.

Attacks and abilities

Ranged Attack - Shortbow

Action

Attack roll: +7
D6 Piercing.png 1d6 + 4 (5~10) Damage TypesPiercing

Ensnaring Strike (Ranged)

Your attack summons thorny vines that possibly Ensnared your target.

Action

Attack roll: +7
D6 Piercing.png 1d6 + 4 (5~10) Damage TypesPiercing
Concentration Concentration

DC 15  Strength saving throw to resist becoming Ensnared and take

D6 Piercing.png 1d6 (1~6) Damage TypesPiercing

at the start of each turn.

Duration: 10 turns

Wild Shape: Dire Badger

Assume the shape of a giant badger that can Burrow into the ground.

Your bear shape has 13hit points.

Bonus action + Wild Shape Charge

Bite

Bite a target.

Action

Attack roll: +5
D4 Piercing.png 2d4 (2~8) Damage TypesPiercing
+
D6 Piercing.png 1d6 + 2 (3~8) Damage TypesPiercing
  • Used only while in Wild Shape.