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Bugbear Assassin
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Bugbear | |||||||||||||
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Medium Humanoid | |||||||||||||
Level 3 Bugbear | |||||||||||||
Stats | |||||||||||||
Armour Class | 14 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 110 kg ( lb) | ||||||||||||
Initiative | +2 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Deal an extra +1d8 Physical damage when attacking with a melee weapon. | ||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Apply Bludgeoning damage, even on a miss. |
Bugbear Assassin is a unique humanoid enemy found in Act One. This Bugbear has infiltrated the Emerald Grove, stalking Nadira for easy prey on the high hill east of the gate. If left unchecked, he will kill the tiefling.
Attacks and abilities
Tactics
While a lone enemy, the Bugbear Assassin can still prove dangerous at a low level. His Brute passive can stack up quite a lot of damage on a strike, making up for his average Strength. He'll also apply a Basic Poison onto his Morningstar, which through the use of his Tenacity passive will always have a chance apply the condition.
Catching the bugbear in the act will inflict upon him, giving the party a free round of actions.