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Flesh to Gold: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Flesh to Gold | | name = Flesh to Gold | ||
| image = | | image = Flesh to Gold.webp | ||
| level = 6 | | level = 6 | ||
| school = Transmutation | | school = Transmutation | ||
Line 12: | Line 12: | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| summary = Trap a target and turn it into gold after 3 turns. | | summary = Trap a target and turn it into gold after 3 turns. | ||
| description = | | description = {{Cond|Restrained|Restrain}} a target and, after 3 rounds, the target becomes inactive solid gold until the spell ends. The target will {{Cond|Petrified|Petrify}} if it does not suceed its [[Saving Throw]] within 3 turns. {{notes}} | ||
| action type = action | | action type = action | ||
| attack roll = | | attack roll = | ||
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| higher levels = | | higher levels = | ||
| notes = | | notes = | ||
* Can only be used once by consuming the [[Signed Trade Visa]]. This spell cannot be copied to a [[Wizard]]'s spellbook. However, an equivalent spell, {{ | * Can only be used once by consuming the [[Signed Trade Visa]]. This spell cannot be copied to a [[Wizard]]'s spellbook. However, an equivalent spell, {{SAI|Flesh to Stone}}, can be learned by level 11 [[Wizard]]s and [[Warlock]]s. | ||
* Does not consume a spell slot when used, only an {{action}}. | * Does not consume a spell slot when used, only an {{action}}. | ||
* The target must fail ''four'' {{SavingThrow}}s in total in order to turn to gold. Each turn the target fails a saving throw, it will progress to a new stage of the '''Flesh to Gold''' debuff, all of which are identical in effect to | * The target must fail ''four'' {{SavingThrow}}s in total in order to turn to gold. Each turn the target fails a saving throw, it will progress to a new stage of the '''Flesh to Gold''' debuff, all of which are identical in effect to {{Cond|Restrained}}: | ||
** '''Flesh to Gold: Stage 1:''' Affected entity cannot move as its body begins to turn to gold over the course of 3 turns. | ** '''Flesh to Gold: Stage 1:''' Affected entity cannot move as its body begins to turn to gold over the course of 3 turns. | ||
** '''Flesh to Gold: Stage 2:''' Affected entity cannot move as its body is turning to gold. | ** '''Flesh to Gold: Stage 2:''' Affected entity cannot move as its body is turning to gold. |
Revision as of 22:09, 25 October 2023
Flesh to Gold is a level 6 transmutation spell. Trap a target and turn it into gold after 3 turns.
Description
a target and, after 3 rounds, the target becomes inactive solid gold until the spell ends. The target will if it does not suceed its Saving Throw within 3 turns. [See Notes]
Properties
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Goldified
[[ Goldified
(Condition)| Goldified
]]
How to learn
(Information not yet added.)
Notes
- Can only be used once by consuming the Signed Trade Visa. This spell cannot be copied to a Wizard's spellbook. However, an equivalent spell, , can be learned by level 11 Wizards and Warlocks.
- Does not consume a spell slot when used, only an Action.
- The target must fail four Saving throws in total in order to turn to gold. Each turn the target fails a saving throw, it will progress to a new stage of the Flesh to Gold debuff, all of which are identical in effect to :
- Flesh to Gold: Stage 1: Affected entity cannot move as its body begins to turn to gold over the course of 3 turns.
- Flesh to Gold: Stage 2: Affected entity cannot move as its body is turning to gold.
- Flesh to Gold: Stage 3: Affected entity cannot move as its body enters the final stage of goldification.