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Tempest Domain: Difference between revisions
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Chronofreak (talk | contribs) (Added concentration icons to applicable spells.) |
Guybrush42 (talk | contribs) (→{{IconLink|Wrath of the Storm Icon.webp|Wrath of the Storm}}: Altered wording so this does not imply affected creature takes Lightning damage on a failed save, and Thunder damage on a successful one) Tags: Mobile edit Mobile web edit |
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==== {{IconLink|Wrath of the Storm Icon.webp|Wrath of the Storm}} ==== | ==== {{IconLink|Wrath of the Storm Icon.webp|Wrath of the Storm}} ==== | ||
* Using a [[Reaction]], strike back at an attacking creature, potentially dealing {{DamageText|2d8|Lightning}} damage if they fail a [[Dexterity]] {{SavingThrow}} or otherwise take half | * Using a [[Reaction]], strike back at an attacking creature, potentially dealing {{DamageText|2d8|Lightning}} or {{DamageText|2d8|Thunder}} damage if they fail a [[Dexterity]] {{SavingThrow}}, or otherwise take half damage. | ||
==== Domain Spells ==== | ==== Domain Spells ==== |
Revision as of 21:59, 20 October 2023
Your faith has made you the very thunder that quakes the black firmament, the lightning coursing through the veins of a terrible storm.
Your faith has made you the very thunder that quakes the black firmament, the lightning coursing through the veins of a terrible storm.
Tempest Domain is one of the Subclasses of Cleric. These Clerics are more specialized in controlling the power of Thunder and Lightning to deal damage and change the environment around them, eventually being able to deal additional damage each turn with their weapon attack.
Subclass Features
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
Level 1
- Gain Heavy armour Proficiency
- Gain Martial weapons Proficiency
- Using a Reaction, strike back at an attacking creature, potentially dealing 2d8Lightning or 2d8Thunder damage if they fail a Dexterity Saving throw, or otherwise take half damage.
Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 2
- Channel Divinity Action: When you roll Thunder or Lightning damage, you can use your Channel Divinity to deal maximum damage instead.
Level 3
Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 5
Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 6
- When you deal Thunder or Lightning damage to a creature that is Large or smaller, you can also push it up to 3 m / 10 ft.
Level 7
Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 8
Level 9
Domain Spells
- You gain additional spells from your domain. They are Always Prepared.