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Redhammer: Difference between revisions
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{{CharacterInfo | {{CharacterInfo | ||
|title = Redhammer the Deviser | |title = Redhammer the Deviser | ||
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|passive = {{PAS|Darkvision}}{{PAS|Dwarven Resilience}}{{PAS|Improved Extra Attack}}{{PAS|Opportunity Attack}} | |passive = {{PAS|Darkvision}}{{PAS|Dwarven Resilience}}{{PAS|Improved Extra Attack}}{{PAS|Opportunity Attack}} | ||
|poison = double | |poison = double | ||
|location = Flymm Cargo's Basement (Submersible Bay) | |location = [[Flymm Cargo's Basement]] ([[Submersible Bay]]) | ||
|faction = | |faction = | ||
|family = | |family = | ||
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|alt-file=Redhammer Model.png | |alt-file=Redhammer Model.png | ||
}} | }} | ||
{{Stub}} | |||
'''Redhammer''' is a submarine driver in [[Flymm Cargo's Basement]]. He is initially a neutral entity but has the potential to become hostile. | |||
==Interactions== | ==Interactions== |
Revision as of 19:23, 20 October 2023
Redhammer the Deviser | |||||||
Redhammer | |||||||
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Stats | |||||||
Level 11 | |||||||
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Race | |||||||
Type | Humanoid | ||||||
HP | 80 | ||||||
AC | 15 | ||||||
Movement Speed | 0m | ||||||
Size | Medium | ||||||
Weight | 75kg | ||||||
Initiative | +1 | ||||||
Passive features | |||||||
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Resistances | |||||||
Character information | |||||||
Location | Flymm Cargo's Basement (Submersible Bay) | ||||||
Model | |||||||
This article is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
Redhammer is a submarine driver in Flymm Cargo's Basement. He is initially a neutral entity but has the potential to become hostile.
Interactions
Conversation: Flymm Cargo Basement
When the player walks close enough to Redhammer he will pull them into a conversation and ask what they are doing. The player will be given several options for how to respond, but the exact options available may vary by game state.
- Asking about the submersible will cause Redhammer to ask why the player is there, allowing them to select another response.
- "Leave" has no apparent consequences.[1]
Avenge The Drowned
If Avenge the Drowned has been accepted, players will have multiple ways to approach the interrogation. The player's available responses appear to vary in exact wording, but roughly equate to one of the following:
- Ask Redhammer if he killed a servant of Umberlee.
- Tell Redhammer that the servants of Umberlee want him dead. -- This will cause him to ask if the player is here to kill him, but alone does not cause him to become hostile.
- Tell Redhammer that he "needs to face justice." -- This will always cause him to become hostile.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
If you decide to side with him during this quest, his corpse may later be found in the Water Queen's Cellar, in the section of the map behind an iron gate.
Save the Gondians
If Save the Gondians is active, players may be given the option to say that Redhammer is "as guilty as" the people imprisoning them. This always causes him to become hostile, no matter how the player got there. Redhammer's other dialogue options about the Gondians otherwise mostly overlap with his dialogue about the Iron Throne.
Waterways Inspector
Players can sometimes use Deception to convince Redhammer that they are the "new waterways inspector," but the exact conditions that allow this are unclear.[2]
- If the check is passed,
- Redhammer response will always update the status of Avenge the Drowned.
- Redhammer can then be asked about "What goes on in the Iron Throne?" and this will update the status of Save the Gondians. If Wyll is in the party, he may comment "Ulder Ravengard is there - he must be", and Redhammer will basically respond to Wyll by saying he doesn't know if that's true. Then the player has the option to request a ride to the Iron Throne.
Asking for a Ride
Once the player asks Redhammer for a ride to the Iron throne, he will basically ask why they need one and be suspicious. Players have multiple options for how to convince him. Gortash still finds out, no matter which option is chosen.
- Intimidation
- DC 10 Persuasion
- DC 25 Deception - Failure ends the conversation but doesn't lock you out of getting him to agree.
- Pay 1000 gold.
- Tell Redhammer you won't lead the followers of Umberlee to him, if he complies, assuming you know he's at fault for killing the waveservant.
- Leaving the conversation at this point has no apparent consequences.
Notes
- ↑ But as always, please [Needs Verification] if you have a different story.
- ↑ There seem to be specific notes talking about the potential arrival of a new inspector, but please reference these items if you know which ones they are specifically.[Needs Verification]