Ad placeholder
Shield (spell): Difference between revisions
Jump to navigation
Jump to search
m (Added Magic Initiate: Wizard and items to How to learn section) |
m (Added Magic Initiate: Sorcerer to How to learn section) |
||
Line 12: | Line 12: | ||
| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| granted by feats = Magic Initiate: Wizard | | granted by feats = Magic Initiate: Wizard, Magic Initiate: Sorcerer | ||
| granted by items = Amulet of the Harpers, Shield of Shielding, Elegant Studded Leather | | granted by items = Amulet of the Harpers, Shield of Shielding, Elegant Studded Leather | ||
| summary = This spell allows spellcasters to avoid being hit by an enemy attack at the last possible instant. It also completely nullifies Magic Missile. | | summary = This spell allows spellcasters to avoid being hit by an enemy attack at the last possible instant. It also completely nullifies Magic Missile. |
Revision as of 11:14, 13 October 2023
Shield is a level 1 abjuration spell. This spell allows spellcasters to avoid being hit by an enemy attack at the last possible instant. It also completely nullifies Magic Missile.
See also: Shields for the Equipment type.
Description
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class by 5. You also take no damage from . These effects last until the start of your next turn.
Properties
- Details
- Range: Self
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Shield
Duration: 1 turn
- Immune to Magic Missile. Armour Class is increased by 5.
How to learn
Classes:
- Class Level 3: Arcane Trickster, and Eldritch Knight
Granted by the following items: