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Eldritch Blast: Difference between revisions

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m (Moved spell sniper info into How to learn)
m (Added Magic Initiate: Warlock to How to learn section)
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| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]]
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]]
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| granted by feats = Spell Sniper
| granted by feats = Spell Sniper, Magic Initiate: Warlock
| action type = action
| action type = action
| attack roll = yes
| attack roll = yes

Revision as of 05:16, 13 October 2023

Template:Up to date

Eldritch Blast.webp

Eldritch Blast is a cantrip (Evocation). The cantrip allows the spellcaster to shoot out an energy beam that deals Damage TypesForce damage, and that can be upgraded with Warlock abilities.

Description

Conjure a beam of crackling energy. Deals 1d10Damage TypesForce damage to a target.

Properties

Damage
D10 Force.png 1d10 (1~10) Damage TypesForce
Details
Attack roll
 Range: 18 m / 60 ft

At higher levels

The spell creates multiple beams at higher levels:
D10 Force.png 1d10 (1~10) Damage TypesForce per ray
  • 2 beams at Level 5
  • 3 beams at Level 10
You can either target a single creature or multiple creatures with the beams. Each beam rolls a separate Attack roll.

How to learn

Classes:

Feats:

Notes

  • The benefits of Eldritch Invocations, such as Agonising Blast Agonising Blast or Repelling Blast Repelling Blast, are applied to each beam.
    • While Repelling Blast Repelling Blast applies to each beam, it can only knock back a creature once per cast.
  • A target afflicted by Hex Hex will take additional 1d6Damage TypesNecrotic damage from each beam.
  • There is a bug when using eldritch blast along with either Agonising Blast Agonising Blast or Hex Hex, and having lightning charges. When damage is applied, Agonising Blast Agonising Blast and Hex Hex will apply their damage twice on a single beam, rather than once
  • When interacting with effects like Death Ward Death Ward and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to down down the target the 2nd attack appears to apply before the Death Ward Death Ward activates, which means that after 2 attacks the target would lose the Death Ward Death Ward but remain with 1HP. If the initial attack would have 3 applications then the target would be downed downed on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a Death Ward Death Ward applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like Magic Missile Magic Missile and Scorching Ray Scorching Ray (as of 4.1.1.3669438).

External Links