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| description = The Emerald Grove is a druidic grove dedicated to Silvanus. Tensions are high. The acting leader of the druids has begun a rite to seal off the grove and expel the tiefling refugees they once sheltered. In Baldur's Gate 3, the fate of the grove is left up to the player.
| description = The Emerald Grove is a druidic grove dedicated to Silvanus. Tensions are high. The acting leader of the druids has begun a rite to seal off the grove and expel the tiefling refugees they once sheltered. In Baldur's Gate 3, the fate of the grove is left up to the player.
}}[[File:Emerald_Enclave.webp|300px|right]]
}}[[File:Emerald_Enclave.webp|300px|right]]
{{Relative location
|region = Wilderness
|location = Emerald Grove
|south    = Roadside Cliffs
|west    = Forest
|east    = Secluded Cove
}}
The '''Emerald Grove''', also known as '''Silvanus' Grove''' and '''Druid's Grove''', is an [[area]] and [[location]] in the [[Wilderness]] of [[Act One]] of [[Baldur's Gate 3]]. It encompasses the large cavern known as the [[The Hollow]] and the [[Sacred Pool]].  
The '''Emerald Grove''', also known as '''Silvanus' Grove''' and '''Druid's Grove''', is an [[area]] and [[location]] in the [[Wilderness]] of [[Act One]] of [[Baldur's Gate 3]]. It encompasses the large cavern known as the [[The Hollow]] and the [[Sacred Pool]].  



Revision as of 22:47, 7 October 2023

Emerald Enclave.webp
Wilderness
Forest Emerald Grove Secluded Cove
Roadside Cliffs

The Emerald Grove, also known as Silvanus' Grove and Druid's Grove, is an area and location in the Wilderness of Act One of Baldur's Gate 3. It encompasses the large cavern known as the The Hollow and the Sacred Pool.

The Druids of the Emerald Grove are led by Kagha who serves as the leader of the druids in First Druid Halsin's abscence. They are providing a temporary refuge for the Tiefling Refugees from Elturel, though tensions are high. The Grove is on high alert due to the aggression of nearby goblins. Kagha has ordered the Rite of Thorns be preformed to shut the grove off, which would displace the Tieflings.

The fate of the Emerald Grove and the Tiefling Refugees is in the hands of the player.

Locations

The area of the map known as Emerald Grove.

Locations

Adjacent Areas

Emerald Grove Ramparts

The Emerald Grove's defensive ramparts.

The south of the Emerald Grove is protected by ramparts. The thick gate can be only be opened by the nearby gate winch. A war horn allows the defenders to rally should the Grove come under attack. To the east of the ramparts is a tall hill, where Nadira has set up with her telescope. The player may intervene to save her. A path winds down north from the hill towards the elevator to the Sacred Pool. Until Tuffet the bear can be convinced to move, the Elevator is inoperable.

A couple of the tieflings have set up a small camp to the west. Should any of the tieflings die, they may end up buried in the small clearing to the west.

The Hollow

Looking across The Hollow towards the Makeshift Prison.

For more information see: The Hollow

The Hollow is a cavernous location in the northwest of the Emerald Grove. The majority of the Tiefling refugees can be found here. There are multiple traders in this area, and companions may be acquired here, depending on the player's story choices.

This location contains entrances to the Secluded Chamber, Underground Passage and the Tiefling Hideout. It is north of the Ramparts, and northwest of the Sacred Pool.

Sacred Pool

Overview of the Sacred Pool, showing the stairs leading down, the stone circle, and the adjacent areas.

For more information see: Sacred Pool

The Sacred Pool is at the heart of the Emerald Grove. The Idol of Silvanus is at the centre of the Sacred Pool. It is the site where the Rite of Thorns is being preformed by the druids. A couple druids stand guard at the bottom of the stairs to the Hollow, preventing most outsiders from entering the Sacred Pool during the rite.

The Sacred Pool connects to the Inner Sanctum via the Stone Door X: 25 Y: -10, and to The Hollow via the stairs to the north, the Secluded Cove to the northeast. An elevator leads to the Emerald Cove ramparts in the south.

Inner Sanctum

The Inner Sanctum

For more information see: Inner Sanctum

The Inner Sanctum is a subterranean location accessed through the Stone Door in the Sacred Pool. There are four frescos in the Inner Sanctum, depicting the history of the Emerald Grove. Kagha, the acting leader of the druids, can be found in the Inner Sanctum.

The Servant Quarters can be found to the North-East, and the Druids' Chambers to the North. The Healer Nettie can be found in the Druid's Chamber, and is capable of unlocking the entrance to the Enclave Library.

History

A fresco in the Inner Sanctum depicting druids and beasts fighting together against monsters.
A fresco in the Inner Sanctum depicting a group of druids gathered in Silvanus' name.
A fresco in the Inner Sanctum depicting the druids alongside Harpers.
A fresco in the Inner Sanctum depicting a broken Sharran helmet at the feet of the druids.
By claw and tooth, from root to thorn,

The Old Oak's grove, to wildlings sworn.

The forest rose with claw and tooth,

To tear the darkness from its roots.

In darkest hour, a concord made,

Twixt harp and wild against the shade.

The towers siezed, the battle done,

The moonrise broke the Darkest One
Inner Sanctum Plaques


The frescos in the Inner Sanctum depict the legacy of the Emerald Grove. The first mural shows beasts and druids driving monsters out from their lands. With the monsters driven out, the druids claimed the grove in the name of Silvanus, god of nature.

However, it seems that their strife was not over. Referred to as the 'Darkest Hour', the druids entered a concord with the Harpers to fight 'the shade'. While their opponents are left ambiguous, the final victory fresco shows a Sharran helmet broken at their feet. This suggests that Shar, or her followers, was involved. The mention of Moonrise might suggest that Selûne intervened as well.

Notable Characters

Traders

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Notable Interactions

The following are unique interactions that appear when the player first visits the Emerald Grove:

  • When approaching the Ramparts, Aradin and his fellow adventurers will be running for the gates, chased by Goblins. Wyll appears to help fight.
  • After the fight, several tieflings will be processing the death of Kanon. If you head there immediately, you may be able to speak to his sister Arka but she leaves for the Makeshift Prison soon after his death. Other tieflings will come to grieve too. Speak to any them to enact a cutscene.
  • Aradin and Zevlor will get into an argument, which may come to blows unless the player intervenes. Aradin's location might vary depending on this outcome.
  • A bugbear assassin is headed for Nadira on the hill to the east of the ramparts.
  • Looking through the telescope by Nadira to see the dragon.
  • Volo is found interviewing a bear in the Sacred Pool


Related Quests

Notable Loot

Quest Items

Quest Rewards

Other

Hidden Treasure

Gallery

External Links

Emerald Grove on the Forgotten Realms Wiki