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Stornugoss: Difference between revisions

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(Adding some info that players might find useful if they are wondering why this character disappeared.)
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|location = [[Crèche Y'llek]]}}
|location = [[Crèche Y'llek]]}}


'''Ghustil Stornugoss''' is a [[Githyanki]] NPC encountered in '''[[Baldur's Gate 3]]''' during [[Chapter Two]]. She is the principal healer of [[Crèche Y'llek]] and can be found in the [[Crèche Y'llek#Doctor's Office|Doctor's Office]] of the crèche at {{Coords|1286|-800}}.
'''Ghustil Stornugoss''' is a [[Githyanki]] NPC encountered in '''[[Baldur's Gate 3]]''' during [[Act Two]]. She is the principal healer of [[Crèche Y'llek]] and can be found in the [[Crèche Y'llek#Doctor's Office|Doctor's Office]] of the crèche at {{Coords|1286|-800}}.
 
==Gameplay==
* Stornugoss is initially friendly to the player, but may become hostile if provoked.
* If players choose to seek treatment via the [[Zaith'isk]], Stornugoss oversees the "process" of this treatment, and is the focus of another conversation that occurs after this "process" concludes. During this conversation, the player's selected responses may or may not cause Stornugoss to become hostile.
* Following the [[Zaith'isk]] treatment sequence, if '''Stornugoss''' leaves the Infirmary after ending the conversation, she will typically try to lock the door behind her. After doing this, and after some uncertain amount of time has passed, a combat encounter will begin with Stornugoss and several other Githyanki soldiers attacking the player.
* If '''Stornugoss''' becomes hostile and starts a combat encounter, this specific combat encounter does '''not''' usually cause "the entire" crèche to become hostile, and remains limited to the characters inside the Infirmary area and any other "passerby" who venture too close to the combat encounter.


==Notable Loot==
==Notable Loot==
:{{RarityItem|Aberration Hunters' Amulet}}
:{{RarityItem|Aberration Hunters' Amulet}} - Available to loot on death.
:{{RarityItem|Infirmary Key}}
:{{RarityItem|Infirmary Key}} - Available to Pickpocket, or if looted on death.


[[Category: Humanoids]]
[[Category: Humanoids]]
[[Category: Githyanki]]
[[Category: Githyanki]]
{{NavRosymornMonastery}}
{{NavRosymornMonastery}}

Revision as of 21:19, 7 October 2023

Template:Up to date
Principal Healer of Crèche Y'llek
Ghustil Stornugoss
Ghustil.png
Stats
Level 5

STR

12
(+1)

DEX

10

CON

12
(+1)

INT

18
(+4)

WIS

14
(+2)

CHA

12
(+1)
Bg3 content hr.png
Creature Race Icon.png  Race [[Githyanki|Githyanki]]
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 37
Creature AC Icon.png  AC 10
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 75kg / 150lbs
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative 0
Passive features
Character information
Location Crèche Y'llek


Ghustil Stornugoss is a Githyanki NPC encountered in Baldur's Gate 3 during Act Two. She is the principal healer of Crèche Y'llek and can be found in the Doctor's Office of the crèche at X: 1286 Y: -800.

Gameplay

  • Stornugoss is initially friendly to the player, but may become hostile if provoked.
  • If players choose to seek treatment via the Zaith'isk, Stornugoss oversees the "process" of this treatment, and is the focus of another conversation that occurs after this "process" concludes. During this conversation, the player's selected responses may or may not cause Stornugoss to become hostile.
  • Following the Zaith'isk treatment sequence, if Stornugoss leaves the Infirmary after ending the conversation, she will typically try to lock the door behind her. After doing this, and after some uncertain amount of time has passed, a combat encounter will begin with Stornugoss and several other Githyanki soldiers attacking the player.
  • If Stornugoss becomes hostile and starts a combat encounter, this specific combat encounter does not usually cause "the entire" crèche to become hostile, and remains limited to the characters inside the Infirmary area and any other "passerby" who venture too close to the combat encounter.

Notable Loot

Aberration Hunters' Amulet - Available to loot on death.
File:Infirmary Key Unfaded Icon.pngInfirmary Key - Available to Pickpocket, or if looted on death.