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Outlander: Difference between revisions
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{{quote|"You grew up in the wilds, learning to survive far from the comforts of civilisation. Surviving unusual hazards of the wild will enhance your prowess and understanding."}} | |||
== Background Features == | == Background Features == | ||
* '''Athletics Proficiency''': Gain [[Proficiency]] with [[Strength]] ([[Athletics]]) ''Ability Checks''. | * '''Athletics Proficiency''': Gain [[Proficiency]] with [[Strength]] ([[Athletics]]) ''Ability Checks''. | ||
* '''Survival Proficiency''': Gain [[Proficiency]] with [[Wisdom]] ([[Survival]]) ''Ability Checks''. | * '''Survival Proficiency''': Gain [[Proficiency]] with [[Wisdom]] ([[Survival]]) ''Ability Checks''. | ||
== Inspirations == | == Inspirations == | ||
{{SpoilerWarning}} | {{SpoilerWarning}} | ||
=== Act One=== | === Act One=== | ||
* '''Abyss Jumper''': Enter the [[Underdark]] through the bottomless well. | * '''Abyss Jumper''': Enter the [[Underdark]] through the bottomless well. | ||
* '''A Mother's Fury''': Triumph over the mother [[Owlbear]]. | * '''A Mother's Fury''': Triumph over the mother [[Owlbear]]. |
Revision as of 09:34, 29 January 2023
Main Page > Character Creation > Backgrounds > Outlander
"You grew up in the wilds, learning to survive far from the comforts of civilisation. Surviving unusual hazards of the wild will enhance your prowess and understanding."
Background Features
- Athletics Proficiency: Gain Proficiency with Strength (Athletics) Ability Checks.
- Survival Proficiency: Gain Proficiency with Wisdom (Survival) Ability Checks.
Inspirations
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Act One
- Abyss Jumper: Enter the Underdark through the bottomless well.
- A Mother's Fury: Triumph over the mother Owlbear.
- A Noble Endeavor: Effectively use a noblestalk mushroom.
- Clever Cuckoo: Steal from the giant bird's nest in the Underdark.
- Cub Tamer: Succesfully tame the owlbear cub.
- Cursebreaker: Discover the curse of Yeenoghu and destroy his hienas.
- Eyes Of The Wild: See past the illusion covering the swamp.
- Mushroom Enthusiast: Destroy each kind of hazardous Underdark mushroom.
- Nest Egg: Take an item from the Carrion Crawler nest.
- Rock Steady: Survive the bandit's rolling boulder trap.
- Sticky Fingers: Secure the pouch from the spider crevice.
- Walking On Air: Successfully use a fairy ring.